Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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What's the rule you're trying to implement? I recommend just copying the whole set of text into this forum.
Also, think about similar things - what else in the Pathfinder game works like your ability does? You can copy those things to study them. |
#11 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 466
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Quote:
For your Crippling Sorrow ability, you basically don't need to script anything except maybe the # of uses per day. Creatures affected by Crippling Sorrow could activate a Conferred adjustment (see Adjustments tab) that you would need to script for it to be available: take a look at some of the other Adjustments that have comparable effects for examples. Note that the Adjustment is a different thing, and its script does not go with the Crippling Sorrow thing. |
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#12 |
Member
Join Date: Oct 2018
Location: East Coast, USA
Posts: 37
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Oh, okay. Here are the abilities.
Crippling Sorrow (Su): You know how a lack of joy can crush a creature’s spirit and affect every action the creature takes. As a standard action, you can discourage your enemies. All enemies within 100 feet who can hear and understand you gain a –1 penalty on attack rolls, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. At 10th level, this penalty increases to –2. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. This is a language-dependent effect. Instant Friends (Su): As a standard action, you can influence a creature to be friendly. A single creature within 30 feet that can understand you must succeed on a Will save, or it is regarded as a friend and ally, as per the spell charm person. This lasts for a number of minutes equal to the oracle’s level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. This is a language-dependent effect. Euphoric Healing (Su): Once per day, when you cast a cure spell (a spell with “cure” in its name), your healing directs a wave of the euphoria to the target, healing the creature for an additional 1d8 points of damage. At 5th level and every five levels thereafter, you can use this ability one additional time per day. This does not deal additional damage to creatures that sustain damage from cure spells. Gotten from here: https://www.d20pfsrd.com/classes/bas...terprizes/joy/ |
#13 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Here is how I would program these in the editor.
Quote:
In the section "Action, Duration, Range, and Save Info", enter 100 on the range line, and select Feet for the Range Measure line. In the "Automatic livename Generation" section, find the "Section 3 - InParenthesis" and click the button, then check the box for "Include Range text". Setting up the Charges to be Calculated automatically Go to the Charge Information section, check the box for "Show in Tracker Resources List?". Since we start with 1 charge, enter 1 on the "Base Charges" line. In the Automatic Calculations button, click the "Levels / 5" box. For Usage Period pick "/day". Quote:
See above for range. Setting up the Charges to be Calculated automatically The duration it is talking about is actually charges. You should be able to pick a different Automatic Calculations box and Usage Period. Setting up the DC to be Calculated automatically In the section "Action, Duration, Range, and Save Info", on the Standard DC line, choose whichever attribute Revelations use (Charisma, I think?). Providing Convenient Context Since it mentions it works as a spell, go to the section for "Description Appends" and in the "Append Spell Information", check the box for Charm Person Quote:
Pretty much as mentioned above. |
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#14 |
Member
Join Date: Oct 2018
Location: East Coast, USA
Posts: 37
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Thank you sooooo much. Um, last thing. For Euphoric Healing I looked up cure spells for the append spell information and....which cure spells do I tick off? There's a lot of them...
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#15 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,096
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I wouldn't append any spell info. The caster already has it with their memorized/prepared spells. You only need the text for the power.
Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#16 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I agree with Dami, if you tried to append the spell info of all the cure spells it would be too long to be useful, so you can just leave them off.
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#17 |
Member
Join Date: Oct 2018
Location: East Coast, USA
Posts: 37
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Alright. Also on the character sheet when I click "cast cure spells" it says cure (constructs only) is that normal or should it not say constructs only? Otherwise thanks for all of your help.
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#18 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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That sounds like something unrelated to the mystery, maybe a curse or archetype? I'd have to see the portfolio.
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#19 |
Member
Join Date: Oct 2018
Location: East Coast, USA
Posts: 37
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Oh here's the portfolio if you wanna take a look.
https://drive.google.com/open?id=1u0...8jJ2BdtEFYptU3 |
#20 |
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