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Daphne Pfister
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Join Date: Oct 2011
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Old March 29th, 2014, 11:21 AM
I just tested and was able to use themes with the 4.0 data files with my existing patches. Guess I just need to rebundle the diffs like I did with 3.16.
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SAbel
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Location: Walbridge, Ohio
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Old March 29th, 2014, 12:52 PM
Well I did not think and just uploaded the 5.0 data 4E set and yes it does not allow the files to open
I have included a file that contains the errors if you "block" (<!-- lines --> ) that does not allow the data set to load it brings up a new set of errors that pushes the user back out.

The information is on 3 pages of JPEGs it was to bid as a PDF

Sorry everyone.

I was really hoping to play with the new encounter builder for my game tonight.

Hopefully soon.
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SAbel
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Old March 29th, 2014, 12:53 PM
Oh yea I forgot ...
Save me Daphne Pfister, your my only hope! .....
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Daphne Pfister
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Old March 29th, 2014, 12:57 PM
Quote:
Originally Posted by SAbel View Post
Oh yea I forgot ...
Save me Daphne Pfister, your my only hope! .....
These ARE the files you are looking for.
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kouen922
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Old March 29th, 2014, 03:52 PM
I've been having an issue with the themes, even before the latest update. When I select a theme (specifically the 'Noble Adept' theme from cryptoknight), the power and extra power point aren't shown on the character sheet. Is there any way to fix this?
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SAbel
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Old March 29th, 2014, 08:23 PM
You are a Jedi Master Daphne Pfister!
Working again Excellent your ROCK!

Thank you very much

Sean
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Daphne Pfister
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Join Date: Oct 2011
Posts: 66

Old March 29th, 2014, 11:21 PM
Quote:
Originally Posted by kouen922 View Post
I've been having an issue with the themes, even before the latest update. When I select a theme (specifically the 'Noble Adept' theme from cryptoknight), the power and extra power point aren't shown on the character sheet. Is there any way to fix this?
My guess is that the implementation of that theme doesn't have the logic to do this.

Something like:
Code:
#trkmax[trkPower] += 1
in the traits phase would work.

See the implementation of the Awakened Potential feat in the editor to see how this works.
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kouen922
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Old March 30th, 2014, 05:39 PM
[QUOTE=Daphne Pfister;179078]My guess is that the implementation of that theme doesn't have the logic to do this.

Thanks for the help. I took a look at the theme in the editor and noticed that it didn't have the abilities bootstrapped to it for some reason. After adding them, it works perfectly.
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