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Join Date: Apr 2014
Posts: 50
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Seems to me that HL would be more useful if more basic flexibility were built in; trusting more to the user's ability to judge how the rules should be implemented. Otherwise it requires add-ons to be built and installed to operate properly; which is were Shadow's fine work comes into the picture. Creating add-ons is clearly easier as well as a pleasure for him, so more power to him. But for those less savvy at coding like me, at some point the additional work required to make HL work outweighs its benefits. Don't worry about it. There are several issues with the bite. First, I re-created the Agile weapon property and combined it with an amulet of mighty fists; switching damage from light weapons from STR to DEX. It seems to be working fine for the unarmed attacks, but the bite remains stuck with STR to damage for some reason. I don't know whether it's an error with the weapon property I created or with the bite itself. So I used an adjustment to force the bite's damage to switch to DEX, but then the damage bonus goes to 1.5 DEX rather than the 0.5 it should have from being secondary. |
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#31 |
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Join Date: Feb 2013
Location: Blandford, UK
Posts: 164
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I do agree that it is easier for groups like mine who have coder(s) in them who are interested and willing to do custom work, otherwise house rules and variations from the norm can be tricky. Things like the bite secondary weapon issue, which are bugs, I've usually found get fixed pretty quickly, but it can be annoying. However, as someone who runs and plays full weekend sessions on a regular basis, the sheer difference in time taken during play makes it hugely worthwhile to use. I don't mind if it takes a bit more admin time out of game so that the game itself runs more smoothly - same reason I was an early adopter for Realm Works. Anyway, have fun Last edited by Portilis; June 21st, 2015 at 12:50 PM. Reason: Edited for error in formatting. |
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#32 |
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Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Without the .user file you created your character does not open the same on my system as it does yours. Plus you can't be reporting bugs with the CORE system when you have custom scripts firing and making changes. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#33 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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The other side is that using the editor you can make HL do pretty much anything you wish. In my case as you got right I create many "adjustments" to allow people to make custom changes to characters without using the editor. So that their groups interpretation of the rules or straight up house-rule can be used without opening the editor. If you are within 60 days of buying HL and find it to be a bad purchase LW will give you 100% of your money back. Contact them using support@wolflair.com. When you get to areas of Pathfinder rules that are "gray" you may not agree with HL reading of that rule. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#34 |
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Join Date: Apr 2014
Posts: 50
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Anyhow, I'm taking one last shot at getting this character to function on HL before switching to paper and pencil. I created an Unchained friendly Master of Many Styles archetype which seems to be working correctly and which eliminates a bonus feat conflict along with the Flurry of Blows issue. My attack and damage bonuses for the two unarmed strikes is coming up correctly now, though selecting two unarmed strikes in the '1st' and '2nd' hand boxes continues to generate a "Too many weapons equipped in off-hand(s)" error message. The bite attack remains wonky though. Unless I apply some adjustments to the bite, HL continues to consider it a primary attack, doesn't apply the -5 to attacks and doesn't apply the Agile quality to DEX damage. If I apply a Weapon Melee Attack Attribute Overide adjustment, it applies DEX, but increases the bonus to 1.5 DEX instead of the 0.5 DEX for a secondary attack. I suppose a band-aid solution would be an adjustment inflicting a -7 to damage, though that's rather clunky since it'll have to be changed every time my Dex changes. Any suggestions? Last edited by Ambrus; June 26th, 2015 at 10:37 AM. |
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#35 |
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Join Date: Feb 2013
Location: Blandford, UK
Posts: 164
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It's worth noting that a large quantity of the in-built adjustments were submitted to LWD by community contributors - they are one of those things that I think the devs would love to do more on, but tends not to get done because other things are often more important (and they are often one of the easiest things for the community to write as well). |
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#36 |
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