Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I've noticed that HL does not take into account the speed reduction on these movement types for armor/encumbrance. So I'm thinking of rewriting them to do so. Not sure about Burrow though, but definitely the other three.
What I need to do is ask if there are any things anyone can recall that affect the speeds of these movement types. I know haste does, but is there anything else I should consider besides that and armor/encumbrance? I'm just brain dead this morning and can't think of anything right off the top of my head. |
#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Another question I have slightly related to this. Does callCalcValue actually find the highest Value tag, or does it just find one and apply it. I'm hoping it works like the macros and I can use it that way, but I'm not sure.
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
Nigel Fogg, aka The Wayfarer |
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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CalcValue sets the value of the field to a max of the current value or this highest tag value, then deletes the ShowSpec and ShowCharge tags if the value is 0.
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#4 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
Quote:
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#5 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Got this to work, I was able to do it without having to remove the tags. I just made the script happen late enough to ignore the Value tags and just look at the Value field. Another piece knocked out.
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#6 |
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