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Friend_Computer
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Join Date: Dec 2018
Posts: 6

Old December 17th, 2018, 07:16 AM
Howdy! I believe this qualifies as an optimization request rather than a bug report.

Would it be possible (or are there plans) on creating a weapon entry for Vesk natural weapons? Their natural attacks don't have the Archaic tag (which I can't seem to remove) and the damage scales differently after level 3.

Thank you!
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Lordwall
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Old December 17th, 2018, 08:52 AM
Look at your unarmed weapon on equipment tab. It automatically removes the archaic property and adds the proper 1 1/2 level bonus to your unarmed weapon damage. It doesn’t say natural weapon but unarmed is what is implied. Everything works properly.
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TheMaskedFerret
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Join Date: Apr 2011
Posts: 313

Old December 17th, 2018, 10:36 AM
Morlamaws and a couple of other races use the same weapon design
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Friend_Computer
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Join Date: Dec 2018
Posts: 6

Old December 17th, 2018, 12:31 PM
Quote:
Originally Posted by Lordwall View Post
Look at your unarmed weapon on equipment tab. It automatically removes the archaic property and adds the proper 1 1/2 level bonus to your unarmed weapon damage. It doesn’t say natural weapon but unarmed is what is implied. Everything works properly.
Interesting. I've got the archaic tag on the Vesk characters I've made still.

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Mathias
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Old December 17th, 2018, 02:21 PM
In the top section in that screenshot, see in "Specials" how it's a dash - that means it's not currently applying to this weapon. The property is still there, which is why it's still in the list of all the properties for this weapon, it's just being hidden in normal use, so if you look at the weapon's stats, or at the weapon on the play tab, Archaic should not be visible.
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Friend_Computer
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Old December 17th, 2018, 02:52 PM
Thank you for the clarification! I just picked up a liscense so I'm still figuring the UI out.
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