Senior Member
Join Date: Jun 2007
Posts: 273
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Yes,I mean this "I" Button.
I added the special abilities in the bootstrap list of the classhelper tab - and I see all of the abilities when I add the class. Is it possible to add the ability,when the level is reached? |
#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Did you bootstrap abilities you made through the tab called "Class Specials" or "Custom Abilities"?
I had recommended that you make Custom Abilities, which should not be bootstrapped to the class but selected through clicking on a button on the class tab (like the Ranger's Combat Style). If you made Class Specials and bootstrapped them all to the class, that would indeed be awkward and clog up the class tab. |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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If you wanted to do a hybrid system, you could make a Custom Ability for each of the 10 possible paths, then make the Class Specials at each level rename themselves and enter in a description based on detecting with Path Custom Ability was selected.
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Why don't you send me a copy, so I can see what you are doing and give better feedback.
I'll PM you my e-mail. |
#14 |
Senior Member
Join Date: Jun 2007
Posts: 273
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Oh, thank you....
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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When you sent it to me, it was all copied and pasted into the body of the text. Can you resend as an attatched data file? I tried copying from the text of your e-mail, but got an error:
"Expected start of an element tag." |
#16 |
Senior Member
Join Date: Jun 2007
Posts: 273
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After I solved a lot of problem,i have a Prereq-Question:
How can I handle that a feat is only at 1st level (during creation) available? |
#17 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Code:
~ If we're level 1, we're valid validif (herofield[tLevel].value <= 1) ~ If the pick has already been added to the hero, assume the user ~knows best, or added it back at 1st level validif (@ispick <> 0) |
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#18 |
Senior Member
Join Date: Jun 2007
Posts: 273
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Thank you, it works fine.
I have some other problems for prereq:How can I script this? Problem 1. Spell-like ability at caster level 6th Problem 2. Size Large Problem 3. Fly speed An other problem depends on Claw and Bite attack. I can add this with an 1d6 for damage, but I need 1d8. I added wBite as bootstrap with wMain 1d6_5 but it will not work with 1d8. The last problem depends on leveling with variant classes. I declared a class and a variant class. Now I have a class special for this variant class at f.i. level 4. this cs has a bonus feat (bonus feat granted selected). The cs is on the special tab at level 4, but the feat is available (and active) at level 1. How can I change it? |
#19 |
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Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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Problem 1 - I don't think you can do this. You could search for things with the tag for spell like abilities, but there is no field for Caster Level for you to check for 6th level for.
Problem 2 - If the size must be large, make an expr req herofield[tSize].value = 1 If you mean size large or larger look at Awesome blow feat for: herofield[tSize].value >= 1 If you mean size large or smaller do: herofield[tSize].value <= 1 Problem 3 - If any fly speed will be fine look at the "Flyby Attack" feat to find: hero.child[xFly].field[Value].value > 0 If there must be a minimum fly speed of "#" feet: hero.child[xFly].field[Value].value >= Whatever # For the Claw and bite damage, d8 damage is added via a "wMain.1d8_6" On the class special, click the bootstrap, you should see the feat you bootstrapped... the rightmost button is called Condition. Click on that and change the "Phase" to First and the "Priority" field to 500. Include the below in the "Tag Expression" field: count:Classes.XXX >= # Where XXX is the classes identifier (usually the name, but you could choose to have given it a different one when you made the class) and # is the number of levels the class must have before the feat is added. Last edited by Lawful_g; October 6th, 2010 at 07:05 PM. Reason: Answered the last question |
#20 |
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