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Bloodwolf
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Old October 13th, 2020, 09:39 AM
Quote:
Originally Posted by Sendric View Post
If the tag is changed, it won't appear in the Spells tab. It can be shown in the Specials tab. Alternately, you could add the (Su) tag. I think that will keep it in the spells tab but show (Sp) (Su) at the end.
OK. I'll look into trying that. I believe that is a Helper, Super, Supernatural, (Su) tag if memory serves me.

Either way I will probably give these custom descriptions to clarify this.
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Bloodwolf
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Old October 14th, 2020, 08:57 AM
Actually it is AbilType instead of Helper.

Yes it did make them show as (Sp) (Su). I clarified in the custdesc that it is not a Spell-Like Ability.

Would a Live Name script change effect that?

And is there a way to do a Live Name change for something that is Bootstrapped in to another entry?

Basically, can you do a Live Name change for a sla inside the SplAb?

By the way I used sna for the Supernatural Abilities. Figured it made sense.

Got all the MM dragons done and working on the Deep dragon at the moment.
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Sendric
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Old October 14th, 2020, 12:21 PM
Quote:
Originally Posted by Bloodwolf View Post
Actually it is AbilType instead of Helper.

Yes it did make them show as (Sp) (Su). I clarified in the custdesc that it is not a Spell-Like Ability.

Would a Live Name script change effect that?

And is there a way to do a Live Name change for something that is Bootstrapped in to another entry?

Basically, can you do a Live Name change for a sla inside the SplAb?

By the way I used sna for the Supernatural Abilities. Figured it made sense.

Got all the MM dragons done and working on the Deep dragon at the moment.
Yes, you can use a script to modify the livename field of another special (this happens all the time). It might be able to remove the (Sp) from the name if it's done late enough, but I don't know the timing of that off-hand.
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Negaman
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Old October 15th, 2020, 05:57 PM
Is there a way to make a new weapon and add it to the list of Monk allowed weapons? I've made Brass knuckles and think it would be a natural add it, but I can't figure out how to alter the list of approved Monk weapons

Last edited by Negaman; October 15th, 2020 at 05:58 PM. Reason: i posted as reply and think i meant to start a new topic
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Dami
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Location: Melbourne, Australia
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Old October 15th, 2020, 06:14 PM
Quote:
Originally Posted by Negaman View Post
Is there a way to make a new weapon and add it to the list of Monk allowed weapons? I've made Brass knuckles and think it would be a natural add it, but I can't figure out how to alter the list of approved Monk weapons
Look at your other post!

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
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Bloodwolf
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Old October 17th, 2020, 07:36 PM
Quote:
Originally Posted by Sendric View Post
Yes, you can use a script to modify the livename field of another special (this happens all the time). It might be able to remove the (Sp) from the name if it's done late enough, but I don't know the timing of that off-hand.
I just tried this and put it at the Render phase to. It does not remove the Usage Tag or the AbilType tags. So it looks like I will just have to use CustDesc to clarify why they will have both the (Sp) and (Su) tags.
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Illyahr
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Old October 17th, 2020, 08:39 PM
For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]
This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.

Last edited by Illyahr; October 17th, 2020 at 08:47 PM.
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Bloodwolf
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Old October 18th, 2020, 01:17 PM
Quote:
Originally Posted by Illyahr View Post
For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]
This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.
Ummm Making the (Su)s appear on the In-Play tab is a good idea. I'm going to look into that. Thanks.
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Bloodwolf
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Old October 18th, 2020, 01:18 PM
And I can tie it into the SplAb entries too.
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Sendric
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Old October 19th, 2020, 05:29 AM
Quote:
Originally Posted by Illyahr View Post
For a quick fix you could put this into the code

Code:
perform hero.child[thingid].delete[AbilType.SpellLike]
perform hero.child[thingid].assign[AbilType.Super]
perform hero.child[thingid].assign[Helper.ShowCharge]
This'll change it to a supernatural ability and have it show up in the 'In-Play' tab so you can track it.
Good call, Illyahr. Completely blanked on this.
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