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risner
Senior Member
Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old February 18th, 2011, 06:31 PM
Issues:

1) Rosewood Armor (Adventures Armory) bootstraps a weapon "Armor Spikes (Rosewood)" but this weapon doesn't show up when the armor is worn in the weapon list.

2) Lucerne hammer (APG) has Reach, shows it has Reach in the ? pop up, but when printed it only says Brace. This might be a truncation problem.

3) Bellis Log Roller (Andoran, Spirit of Liberty) says "CMB when attempting to resist trip attacks" and I wonder if they meant CMD? If so, it doesn't apply the bonus to CMD vs Trip.

4) Missing "special" languages from Seeker of Secrets p25 (the whole book is PFS allowed.) Anyone (including Mathis) is welcome to use.
Code:
  <thing id="lCovertGes" name="Covert Communique Gestures" description="The Pathfinder Society possesses a number of secret gestures, shorthand codes, and slang terms specific to the association. These furtive communications can vary wildly from region to region, with some being specific to certain venture-captains or initiate instructors under whom a particularPathfinder has studied.\n\nGestures: Pathfinders have a variety of gestures used to communicate silently in dangerous situations, or subtly across a crowded room. Though rarely as versatile as a naturally evolved sign language, these gestures can prove invaluable, and every Pathfinder picks up a handful during training, most relating to combat, directions, and hazards, often varying with the cohort of initiates to which a given Pathfinder belonged. Even when two Pathfinders’ signs differ significantly, certain gestures common to all who’ve studied in the Grand Lodge can go a long way toward establishing that an inquisitive stranger is in fact a fellow member of the Pathfinder Society.\n\nAppears in Seeker of Secrets p25" compset="Language" summary="Secret Pathfinder Society Gestures.">
    <usesource source="CSSeekerSe"/>
    <tag group="Helper" tag="SecretLang"/>
    </thing>
  <thing id="lCovertSla" name="Covert Communique Slang" description="The Pathfinder Society possesses a number of secret gestures, shorthand codes, and slang terms specific to the association. These furtive communications can vary wildly from region to region, with some being specific to certain venture-captains or initiate instructors under whom a particularPathfinder has studied.\n\nSlang: When speaking among themselves, Pathfinders\nsometimes use slang to keep the details of their conversations private. Pathfinders from the same homeland might employ local terms or pidgin versions of various languages, but almost all Pathfinders are capable of communicating in the slang of Grand Lodge initiates. Pathfinders using initiate slang gain a +2 bonus to Bluff checks to transmit secret messages to other Pathfinders and a +2 bonus to Sense Motive checks to discern a secret message from a Pathfinder using Bluff.\n\nAppears in Seeker of Secrets p25" compset="Language" summary="Secret Pathfinder Society Slang.">
    <usesource source="CSSeekerSe"/>
    <tag group="Helper" tag="SecretLang"/>
    </thing>
  <thing id="lCovertCip" name="Covert Communique Cipher" description="The Pathfinder Society possesses a number of secret gestures, shorthand codes, and slang terms specific to the association. These furtive communications can vary wildly from region to region, with some being specific to certain venture-captains or initiate instructors under whom a particularPathfinder has studied.\n\nCiphers: Pathfinders often\nuse cryptic shorthand or full- on codes and ciphers to take notes in the field, protect their discoveries from competing agents, leave messages and warnings, or otherwise convey written words without being entirely open to non-Pathfinders. Some of these are simple letter-substitution ciphers or obscure languages written backward, while others are keyed to specific code words that change at regular intervals (often with the date of a journal entry), making them almost\nimpossible for anyone other than the owner to crack.\n\nAppears in Seeker of Secrets p25" compset="Language" summary="Secret Pathfinder Society Cipher.">
    <usesource source="CSSeekerSe"/>
    <tag group="Helper" tag="SecretLang"/>
    </thing>
5) Dawnflower/Sacred is pretty easily fixed by having Dawnflower look for a live Sacred Conduit, here is code that I going to use in local edits for players to not get confused. Anyone is welcome to use it
Code:
  <thing id="trDawn" name="Dawnflower Initiate (fixed)" description="{b}You must be from the listed region to select this trait:{/b} Osirion\n\nWell-versed in the text of The Birth of Light and Truth, you have taken the words of Sarenrae’s teachings to heart. The Cult of the Dawnflower’s introduction to Osirion from the East is pivotal to the philosophies and character that now ingrain Osirion’s people. You gain a +1 trait bonus to Knowledge (religion) and one of the following: Weapon Proficiency with the scimitar; a +1 trait bonus to DC of channeled energy; or Knowledge (religion) is always a class skill for you." compset="Trait" summary="You gain a +1 trait bonus to Knowledge (religion) and one of the following: Weapon Proficiency with the scimitar; a +1 trait bonus to DC of channeled energy; or Knowledge (religion) is always a class skill for you." replaces="trW1DawnIn" uniqueness="unique">
    <comment>Wayfinder#1 pg2</comment>
    <fieldval field="usrCandid1" value="thingid.wScimitar|thingid.cClrChan|thingid.skKnowRel"/>
    <usesource source="PathLegacy" parent="PathSRD" name="Legacy of Fire"/>
    <usesource source="Wayfinder1" parent="UserParent" name="Wayfinder #1"/>
    <tag group="trCategory" tag="Regional" name="Regional" abbrev="Regional"/>
    <tag group="ChooseSrc1" tag="Thing" name="All Things" abbrev="All Things"/>
    <tag group="Helper" tag="ShowSpec" name="ShowSpec" abbrev="ShowSpec"/>
    <tag group="SpecType" tag="Skill" name="Skill Modifiers" abbrev="Skill Modifiers"/>
    <eval phase="PreLevel" priority="5000" index="2"><![CDATA[~Pre-Levels 5,000
      ~ If we've not chosen anything, get out
      doneif (field[usrChosen1].ischosen = 0)

~If scimitar selected make the character proficient
if (field[usrChosen1].chosen.pulltags[thingid.wScimitar] = 1) then
      foreach pick in hero where "IsWeapon.wScimitar"
        perform eachpick.assign[Broadcast.WepProf]
      nexteach
endif
~If Know(Religion) selected make it a class skill
if (field[usrChosen1].chosen.pulltags[thingid.skKnowRel] = 1) then
   #makeclassskill[skKnowRel]
endif
~If Channel Energy selected give it a +1 to the DC
if (field[usrChosen1].chosen.pulltags[thingid.cClrChan] = 1) then
      if (hero.childlives[trSacrCond] = 0) then
           #dc[xChannel] += 1
           ~also add to the DC of our help
           #dc[fComUnHelp] += 1
           #dc[fTurUnHelp] += 1
      endif
endif]]></eval>
    <eval phase="PreAttr" priority="5000">~Pre-Attributes 5,000
#skillbonus[skKnowRel] += 1
~#makeclassskill[skAppraise]</eval>
    </thing>
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