Senior Member
Join Date: Sep 2009
Posts: 175
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I do it because when I put in statblocks, then bits of the statblock have links to the powers, abilities, feats, skills, equipment, whatever right at the click of a mouse.
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#81 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Quote:
RW is a tool to use however you want to use it to accomplish whatever you want. If that means you want to reference a rule or even lots of rules go for it. |
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#82 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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It's our expectation that rules will be an integral part of purchased material through the Content Market, so our licensing efforts focus on securing the rights for both story AND mechanics material from publishers. Look at how important sites like d20pfsrd.com have become in recent years. Now imagine having all the capabilities of Realm Works to draw upon with that material, and to have it all linked together. There are lots of users who are drooling at the prospects. Obviously, not everyone will need or even want the rules available that way, but many will. Everyone can use Realm Works the way that works best for them!
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#83 |
Member
Join Date: Aug 2013
Posts: 41
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Player Version is important to me, and while I was hoping for my players to be able to use the free web-based client, the package deal is a good enough value that I am motivated to buy it for my players in order to let them have a few extra months with it and to support the developers.
I am disappointed that it has taken so long, and particularly that Lone Wolf was not more conservative with the timeline estimates going into the project. But that's part of what I signed up for when I bought an under-development software. To use a previous poster's metaphor, I knew that the house was missing curtains, cabinets, and even plumbing, but I bought it anyway because it was a darn fine house. My disappointment in the construction process doesn't change the fact that gifting my players the player version still buys me more enjoyment than anything else I can do with $30 at the moment. If you're on the kind of budget where $5-10 per player is a significant expense then you are already used to making do without things like pizza on game night, extra sourcebooks, or minis, and doing without player access for a few months is not a serious hardship. I am a huge fan of this philosophy, and I think you've done a pretty good job of implementing it. I personally play PF with access to internet, so I'll probably continue to use the d20pfsrd as a reference, but if rules are cheap enough on the Content Market I might buy the core PF material and add in extended stuff myself as-needed. I use a lot of homebrew so the mechanics reference is definitely useful for that. |
#84 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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I was told at Gen Con that you're shooting for the end of the month for the Player Edition. Since that is just days away is the target close or does it need to be adjusted a little? I promise not to grouse if it needs adjusted, I'm just curious.
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#85 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Anyway you could have some sort of cost reduction if you own HeroLab with all the rules books and RW? I am not trying to be cheap, HL with every paizo possible release is getting up there in cost, and then to turn around buy RW and all those rules again adds up as well. I know you have royalties to pay, but if you could negotiate a little reduction for those who buy both? That would go along way to assisting my payment of bills and funding my piza share n game night! |
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#86 |
Senior Member
Join Date: Dec 2011
Location: NJ, USA
Posts: 130
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Quote:
------------------------------------- "...You're going to backstab him with a ballista?" |
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#87 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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This would be a nice option not only for Pathfinder but other games. But I've been going to the Pathfinder Reference Document site and the d20PFSRD site to copy and paste the specific rules I need for an encounter. I couldn't release/sell my realm without deleting them, but for myself it works for me.
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#88 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Based on the results of Beta testing, our plan as of Monday morning was to put out a final Beta release today. Late Monday, we discovered a nasty gotcha with the way Player Edition was handling certain things. It's a subtle but critical thing that a single Beta team member uncovered by having just the right combination of data. We've since figured out how we're going to solve the issue, but it's not something we'll be able to get fixed for a Beta release this week. So.... The active plan is to put out another Beta release this week, but it won't resolve this new issue. After that, we'll need to fix the nasty issue, and I'm guessing we'll end up putting out another Beta release next week to ensure that we've fixed it properly before releasing it to everyone. The actual fix itself involves fixing up the data in everyone's realms, so it's a complicated fix. Bottom line: We're very close, and we're shaking out (and fixing) the final issues. |
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#89 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Bottom line: It's something we can definitely explore in the future, but it's not going to even be possible on a technical level when we first launch the Content Market for Realm Works. |
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#90 |
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