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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Note to MarkP - You might find this helpful with the next LotR update if
you weren't already aware of this "shortcut". :-) Languages are controlled at three levels: the game system, the card, and the artwork instance. Here's how to do it. 1. You first need to add all the appropriate language entries to the definition file. There is a "languages=" attribute in the definition file that needs the new languages added (e.g. "en+sp+fr"). 2. Normally, you would need to add the set of languages to each card as well. This would be done via the the "languages=" attribute for each card. However, in the case of LotR, all of the cards are printed the same way in all of the languages (to the best of my knowledge, but I may be wrong). CV defaults to having all cards belong to all languages defined for the game, so you should make sure that there is NO "languages=" attribute on ANY card. 3. Lastly, you need to specify the set of languages for each separate piece of artwork. This would be done via the "languages=" attribute on each "artwork" element for each card. However, as with the cards above, CV defaults to having each piece of artwork appear in every language. So, with LotR, I think you can achieve your goal by making sure all "languages=" attributes are NOT present for all artwork elements. If my assumption is correct about all LotR cards being printed in all the same languages, CV's default behaviors will give you what you want automatically (that's why we did it that way <G>). So just delete all the language stuff from all card/artwork elements and add them all to the definition file. You ought to be good to go at that point. :-) HOWEVER!! Realize that any changes you make to the files will NOT necessarily be compatible with any new updates from MarkP. So make sure to coordinate with Mark and/or plan on having to potentially revise your inventory data once Mark releases new data files. Hope this helps, Rob At 07:19 AM 2/17/2003 +0000, you wrote: >I am currently updating the LoTR data files and have done I believe >an excelent job (adding the BoHD cards, making the duplicate tags >work, etc.) but I can not find out how to add languages other then >english of the life of me, I personally love this program and use it >constantly so any help is much appreciated, if you can email me at >mongus12@aol.com. TY for any info available. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Language support was JUST added in Build #29, which was released to the
Beta team on Friday (hence Mark's uncertainty on the matter). CV will now allow authors to include translation data for cards (name, description, flavor text). Users can view the translation text for each card (subject to the data included by the authors). Users can also switch CV to show each card in the selected default language if desired. Please Note! Just because CV can do this now does NOT mean foreign language data will be appearing immediatley (or even at all in some cases). Culling together all the foreign language information for cards is a substantial task and then integrating that into the data files is another big task. The issues of practicality and access to information will hold sway in this matter and will definitely vary from one game system to another. If you have all of the foreign language data for a particular game, please contact the author of that game and make the data available to the author. It won't eliminate the work of integrating that data, but it will at least eliminate the first hurdle (obtaining it). :-) Thanks, Rob At 11:38 AM 2/17/2003 -0500, you wrote: > For actual language support, I'm not sure CV does that >yet. Ed? Rob? Colen? Bueller? --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com |
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