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rob
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Join Date: May 2005
Posts: 8,232

Old February 18th, 2003, 08:43 PM
Note to MarkP - You might find this helpful with the next LotR update if
you weren't already aware of this "shortcut". :-)

Languages are controlled at three levels: the game system, the card, and
the artwork instance. Here's how to do it.

1. You first need to add all the appropriate language entries to the
definition file. There is a "languages=" attribute in the definition file
that needs the new languages added (e.g. "en+sp+fr").

2. Normally, you would need to add the set of languages to each card as
well. This would be done via the the "languages=" attribute for each card.
However, in the case of LotR, all of the cards are printed the same way in
all of the languages (to the best of my knowledge, but I may be wrong). CV
defaults to having all cards belong to all languages defined for the game,
so you should make sure that there is NO "languages=" attribute on ANY card.

3. Lastly, you need to specify the set of languages for each separate piece
of artwork. This would be done via the "languages=" attribute on each
"artwork" element for each card. However, as with the cards above, CV
defaults to having each piece of artwork appear in every language. So, with
LotR, I think you can achieve your goal by making sure all "languages="
attributes are NOT present for all artwork elements.

If my assumption is correct about all LotR cards being printed in all the
same languages, CV's default behaviors will give you what you want
automatically (that's why we did it that way <G>). So just delete all the
language stuff from all card/artwork elements and add them all to the
definition file. You ought to be good to go at that point. :-)

HOWEVER!! Realize that any changes you make to the files will NOT
necessarily be compatible with any new updates from MarkP. So make sure to
coordinate with Mark and/or plan on having to potentially revise your
inventory data once Mark releases new data files.

Hope this helps,
Rob

At 07:19 AM 2/17/2003 +0000, you wrote:
>I am currently updating the LoTR data files and have done I believe
>an excelent job (adding the BoHD cards, making the duplicate tags
>work, etc.) but I can not find out how to add languages other then
>english of the life of me, I personally love this program and use it
>constantly so any help is much appreciated, if you can email me at
>mongus12@aol.com. TY for any info available.


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Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old February 18th, 2003, 08:50 PM
Language support was JUST added in Build #29, which was released to the
Beta team on Friday (hence Mark's uncertainty on the matter). CV will now
allow authors to include translation data for cards (name, description,
flavor text). Users can view the translation text for each card (subject to
the data included by the authors). Users can also switch CV to show each
card in the selected default language if desired.

Please Note! Just because CV can do this now does NOT mean foreign language
data will be appearing immediatley (or even at all in some cases). Culling
together all the foreign language information for cards is a substantial
task and then integrating that into the data files is another big task. The
issues of practicality and access to information will hold sway in this
matter and will definitely vary from one game system to another. If you
have all of the foreign language data for a particular game, please contact
the author of that game and make the data available to the author. It won't
eliminate the work of integrating that data, but it will at least eliminate
the first hurdle (obtaining it). :-)

Thanks, Rob

At 11:38 AM 2/17/2003 -0500, you wrote:
> For actual language support, I'm not sure CV does that
>yet. Ed? Rob? Colen? Bueller?


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Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
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