Senior Member
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I wonder if the editor (not the authoring kt) could be used to provide alternative versions of the CoC template that will cover one of the other D100 games.
I'm also curious about the upcoming revised version of Delta Green and how compatible it will be with CoC6 (if at all). |
#21 |
Senior Member
Join Date: May 2013
Posts: 1,458
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It's been said by one of the staff that even though CoC is based on BRP, the differences between the two are too extensive for the editor to handle an adaptation from one to the other.
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#22 |
Member
Join Date: Jun 2012
Posts: 65
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BRP is still the core mechanic. The designers should have started with BRP and spun off from there.
I would love to design a Magic World data set but it's a lot to learn to design 1 system. The people who are experts at authoring just don't have the interest. |
#23 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Quote:
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#24 |
Member
Join Date: Jun 2012
Posts: 65
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Well, should you find the time and ambition, I'd be most grateful.
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#25 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I just picked up BRP in the recent DTRPG sale and was considering working it up in the Authoring Kit for a member of my group, but it'd probably be a year before anything got released.
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#26 |
Member
Join Date: Jun 2012
Posts: 65
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Really wish I had a good working knowledge of the Toolkit. Thanks for whatever you share!
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#27 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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It just takes time/practice and a willingness to ask questions. The biggest hurdle is I have to feel I have a really good handle on the rules before going into the code and I haven't had time to start reading BRP yet.
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#28 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I suspect that some of the biggest issues will involves Some of the optional rules.
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#29 |
Junior Member
Join Date: Feb 2017
Location: Twin Cities
Posts: 3
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Looking for BRP support, too.
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#30 |
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