Lone Wolf Development Forums Changing Unarmed Damage
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Junior Member

Join Date: Apr 2011
Location: Brisbane, Australia
Posts: 9

April 16th, 2011, 08:31 AM
I am attempting to create a Will-o'wisp PC race, and i have made some headway. I am trying to scale the shock natural attack by level and have gotten to the following code:

Code:
```  var level as number
level = herofield[tLevel].value
var result as number
result = hero.child[wUnarmed].delete[wMain.?]
var dice as string

if (level < 3) then
result = hero.child[wUnarmed].assign[wMain.1d6_5]
dice = "1d6"
elseif (level < 5) then
result = hero.child[wUnarmed].assign[wMain.1d8_6]
dice = "1d8"
elseif (level < 7) then
result = hero.child[wUnarmed].assign[wMain.1d10_304]
dice = "1d10"
elseif (level < 9) then
result = hero.child[wUnarmed].assign[wMain.2d6_104]
dice = "2d6"
else
result = hero.child[wUnarmed].assign[wMain.2d8_204]
dice = "2d8"
endif
hero.child[wUnarmed].field[livename].text = "Shock " & dice```
I have put this in an Eval with a phase: First and Priority: 500 and the code runs. The Unarmed Attack is Renamed to 'Shock 1d6' but the actual damage is unchanged.

Can anyone see anything wrong with this code?

Also, how do you remove the Strength bonus/penalty?

#1

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