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Sledge
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Join Date: Apr 2015
Posts: 17

Old August 30th, 2020, 05:53 PM
I'm trying to figure out a new material that changes the critical multiplier on a weapon. How would I script this?
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Minous
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Join Date: May 2015
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Old September 1st, 2020, 02:49 AM
Look at the keen property
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Sledge
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Join Date: Apr 2015
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Old September 1st, 2020, 11:49 AM
Did some more searching and found out that the multipliers are not values, but tags.
See: http://forums.wolflair.com/showthread.php?t=50186
so it looks like I would need to do some if/then scripting for every possible multiplier as well as creating a new tag for x5
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Darius Darksoul
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Join Date: Oct 2019
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Old September 2nd, 2020, 01:49 AM
Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.
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Dami
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Join Date: Mar 2013
Location: Melbourne, Australia
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Old September 3rd, 2020, 12:34 AM
Quote:
Originally Posted by Darius Darksoul View Post
Its much easier to download ShadowComishs Adjustments and on the material just say it raises the crit range and go to shadowcomishs adjustments on the personal tab and make the adjustment there.
That would be ShadowChemosh's adjustments from the Community Pack.

Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew).
HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP).

DM and player of D&D since 1980.
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Sledge
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Old September 3rd, 2020, 07:41 AM
That is what we have been doing. I was hoping to distribute a working version to my players however.
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