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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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A new update of the Shadowrun 5 files for Hero Lab is now available from the automatic updates mechanism in Hero Lab.
This update makes the Hard Targets sourcebook available for purchase. This new package is available for $9.99. The Shapeshifter races from Run Faster have been added as a free update for all those users with the Run Faster package. This update also includes several bug fixes, many of them relating to the Life Modules character creation system. Here's the complete change list: New Releases!
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#1 |
Senior Member
Join Date: Apr 2015
Posts: 343
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Thanks Mathias just downloaded it.
Question: I am trying to copy and edit the Ammo Skip System to make it work on revolvers (currently the Underbarrel mount restriction means it cannot be used on a revolver!). I am getting an error noting that it cannot be edited or copied because it's part of a data package. Any idea how to get around this? thanks! |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Create a copy, and then create a new blank item. Go setting by setting in the copy, and make the new item identical. Then, delete the copied version when you're done. Don't forget to copy any scripts and prereqs, keeping the same Phase & Priority on the scripts.
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#3 |
Senior Member
Join Date: Apr 2015
Posts: 343
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thanks!
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#4 |
Senior Member
Join Date: Apr 2015
Posts: 343
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FYI it seems like the ammo skip system does not permit you to load different ammo at the same time, which is the point of the mod.
thanks |
#5 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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If you think it's a bug please report it here: http://www.wolflair.com/support/report-shadowrun5-bug/
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#6 |
Senior Member
Join Date: Apr 2015
Posts: 343
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I don't know if it's a bug or just not possible to implement, which is why I posted it here.
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#7 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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It's best if you even think it's a bug just to file the report. Then it's in the System. Mathias is great and will let you know if it is or isn't and if it isn't he usually says why it's not.
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#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I've thought about this, and have no good ideas for a user-friendly way to designate the exact contents of a 40-clip weapon, let alone every clip on the character, so this is not something that can be implemented until we have a good way to implement it.
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#9 |
Senior Member
Join Date: May 2014
Location: Athens, Ohio
Posts: 134
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Quote:
A more complicated implementation, that avoids implementing tracking every clip on the character for what I, as a user, would consider a reasonable amount of effort: The UI would look just like the mod screen for a sub-weapon like the underbarrel ones. Instead of putting your ammo into the weapon, you would add it to the mod. Changing between them can go on the in play adjustments screen with all other selectable modes. If I were playing an ammo-skip using character, I would not consider this undue effort to set up and use. Under the hood, the weapon mod would report its currently selected ammo sub-clip to the weapon as its actual ammo loaded, overriding the typical value used when a weapon lacks this modification. So if in your cyl. 6 revolver, you have three gels, two hollowpoints, and a stick and shock, you would have a clip of three, a clip of two, and a clip of one, and if hollow points were selected, it reports 2 rounds in the cylinder as what is loaded. Last edited by Alistair; March 14th, 2016 at 06:29 AM. Reason: More about from user's perspective. |
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#10 |
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