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wdmartin
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Join Date: May 2013
Posts: 240

Old May 5th, 2016, 12:37 AM
I am pleased to announce the initial release of the World is Square house rules for Hero Lab.

These rules eliminate a number of feat taxes by granting a bunch of bonus feats, and combining other feats (mainly combat maneuvers). The basic ideas were spelled out by Michael Iantorno in a blog post, and further developed in his Yavmir campaign setting.

The rule set I've put together is based mostly on the blog, with a couple of minor variations. Set up procedures, usage, and the full gory details of what all was added/changed/removed are spelled out in:

The Download Page

That includes an update channel for the package.

Please post any bug reports or questions in this thread. Hope these are useful!
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TobyFox2002
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Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old May 5th, 2016, 08:49 AM
I have found a small bug, that even when the use NPC option (so npcs use normal rules), is selected weapon focus, weapon specialization and their greater versions use the Fighter weapon categories and not the normal individual weapon choices.

--Edit:

I have found that most of the no feat tax versions of the feats are being added to NPC characters. Which mostly works, but in the case of the Focus/Spec feats creates some funky results. In the feat selection list there are often duplicated entries of some feats which creates some confusion as to which feat to chose. I will try and make a list of all the feats as I come across them.

Last edited by TobyFox2002; May 5th, 2016 at 09:30 AM. Reason: Correction and addition
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wdmartin
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Old May 5th, 2016, 04:25 PM
I think I may be confused as to what you were after when you suggested the "NPCs pay feat taxes" option.

Here's how I set it up:

1) I used the *Preclude tab to preclude the normal versions of the feats when the WiS rules are active.

2) I used the Mechanics tab to grant a bunch of bonus feats: Deadly Aim, Combat Expertise, Power Attack, Weapon Finesse, Point-Blank Shot, and Agile Maneuvers.

3) I set up the "NPCs pay feat taxes" option to disable the granting of the bonus feats, but nothing else. So if an NPC wants, say, Power Attack, they have to spend a feat to get it, but they still have access to the newer combined feats like Powerful Maneuvers.

Could you please describe in a bit more detail how you expect the "NPCs pay feat taxes" option to behave?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old July 28th, 2016, 06:50 AM
I have to say I love this.

However, I've found a bug that, while not totally breaking the usability, could be a pain in some instances.

* Monks, Unchained Monks and Brawlers, who normally get Improved Unarmed Strike for free, shows the Unarmed Strike weapon as non-lethal damage.
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old August 3rd, 2016, 11:11 AM
I also just realized that the Weapon Focus feat is missing the +1 BAB requirement.....
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Fuzzy
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Join Date: Jul 2012
Posts: 416

Old August 30th, 2016, 10:10 AM
So awesome that I found this before taking the time to slowly implement this on my own. Some observations on first use:

- Some things that grant bonus feats with replaced feats (Kapenia Dancer grants Weapon Focus (Bladed Scarf) as a bonus feat) do not grant the new Weapon Focus (flails) feat, Not sure if this is fixable, but might be worth a note about it.
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wdmartin
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Join Date: May 2013
Posts: 240

Old August 30th, 2016, 11:35 AM
That's a good point. I'll take a look and see what I can do about that. It might take a modified version of the archetype that would be active with WiS rules are turned on.
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Gragan
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Join Date: Jun 2016
Posts: 7

Old September 27th, 2017, 09:05 PM
I hate to necro a thread, but this is exactly on the point i was looking for. Would there be some way of altering this so you can activate only some of these house rules? Basically our group is wanting to incorporate either all of them one at at time until we get used to them or try them, or might only want to incorporate some. (especially the weapon grouping ones) is this possible?
I would have a bash myself by my coding abilities are about 20 years rusty and studying law doesnt leave me much time to learn to code again!
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lacker
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Join Date: Nov 2013
Posts: 6

Old October 12th, 2017, 09:39 PM
I am able to use this mod on HL for desktop but when I try to use on HL for iPad I get exception rules for the no-feat tax options. When I try to change my character setup to choose the no-feat tax option I can't find it as an option. If I try to click on User Content, this is not an option either.

Anyone have this working on HL for iPad?

Thx
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Fuzzy
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Join Date: Jul 2012
Posts: 416

Old October 16th, 2017, 03:58 PM
I noticed a slight issue with this. The replacement Weapon Focus feat is missing the Helper.AnimCompOK tag, so it is not showing in the list of available feats for animal companions anymore. Should be an easy fix to add it.
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