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adimar
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Join Date: Dec 2017
Posts: 7

Old November 25th, 2018, 04:28 PM
In savage worlds raising a skill costs 1pt per bump unless skill is raised beyond attribute and then it costs 2 pts per bump.

My problem is when I try to raise the skill by using the ui It treats the bonus as the last thing added and not the first


<eval phase="PreTraits" priority="5000"><![CDATA[

perform hero.assign[CSMOS.Infantry]
var skill as number
var attrib as number
var adjust as number
var adjust1 as number
var adjust2 as number

attrib = hero.child[attrAgi].field[trtUser].value
skill = hero.child[skShooting].field[trtUser].value


adjust=3
~figure which part of the adjust is below attribute level (costs 1pt)
adjust1 = attrib - skill
~the rest is half as effective (costs 2 pts)
adjust2 = (adjust - adjust1)/2
adjust2 = round(adjust2,0,-1)

perform #traitadjust[skShooting,+,adjust1+adjust2,"Infantryman M.O.S."]

]]></eval>
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Mathias
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Join Date: May 2005
Posts: 13,207

Old November 26th, 2018, 07:55 AM
adimar, since you said your question was about Savage Worlds, I've moved your post into that forum, because that's the best place to ask about the specifics of how that game handles things.
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old November 26th, 2018, 09:51 AM
Adimar: are you trying to set the skShooting to a particular value for free? What exactly are you looking to do?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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adimar
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Join Date: Dec 2017
Posts: 7

Old November 26th, 2018, 11:27 AM
I'm trying to define a single edge which will raise a couple of skills.
Raise should not be by a flat amount. But work the same way skills are raised manually. i.e. 1/raise below attribute & 2/raise above.
For example:
Lets assume AGI is d6
Specifically framework bootstraps skShooting to d4.
Edge wants to raise skShooting by 4 skill points simulating the same way skills are added manually.
1=>d6 (still below agi), 1*2=>d8, the final point would be lost since it is not enough to raise another 2. (ideally it would still count when the player manually raised skill by investing some of his hindrance skill reward points)

Adi
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old November 26th, 2018, 02:10 PM
Adi: let me think about the best way for this. The way you describe if the AGI was boosted to say D8 with Hindrance points, the edge would increase the skill to D10 (1 to d6, 1 to d8, 2 to d10) correct?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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adimar
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Join Date: Dec 2017
Posts: 7

Old November 26th, 2018, 03:09 PM
Quote:
Originally Posted by TCArknight View Post
Adi: let me think about the best way for this. The way you describe if the AGI was boosted to say D8 with Hindrance points, the edge would increase the skill to D10 (1 to d6, 1 to d8, 2 to d10) correct?
Correct.
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