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Toblakai
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Join Date: Mar 2016
Posts: 453

Old March 9th, 2019, 09:39 AM
Quote:
Originally Posted by Farling View Post
I know.
It's a shame.
LWD insist that the future (or present) is a world where everybody is permanently online. :-(
Yeah, I wonder why?
Toblakai is offline   #261 Reply With Quote
EightBitz
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Old March 10th, 2019, 04:59 PM
Quote:
Originally Posted by Farling View Post
I know.
It's a shame.
LWD insist that the future (or present) is a world where everybody is permanently online. :-(
From my own, subjective perspective, I'm not a big fan of Hero Lab Online. However, from their perspective, I understand the move and I can't say they're wrong.

People, including me, have been saying "We want an Android version! We want an Android version! We want an Android version!"

iPad users have been saying, "We want an iPad version! We want an iPad version! We want an iPad version!"

Some people want it to run on Linux. Some people want it to run on Macs.

With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.

Hero Lab Online is LWD's answer to everyone wanting Hero Lab to run on every platform. There's ONE version to update and support for ALL platforms. So now, people can run Hero Lab on any platform. Any bug fixes only have to be applied to one source. Any quality assurance only has to be done with one source.

If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
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Farling
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Old March 11th, 2019, 12:53 AM
Quote:
Originally Posted by EightBitz View Post
With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.
Most of the complexity should be in the data sets. The core executable shouldn't have to handle too much work: understand and parse the data set code efficiently & display according to the layouts defined in the dataset.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #263 Reply With Quote
guildmaster
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Join Date: Aug 2011
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Old March 14th, 2019, 08:58 PM
You mean something like Java... It works great on everything except maybe iPad.



Quote:
Originally Posted by EightBitz View Post
From my own, subjective perspective, I'm not a big fan of Hero Lab Online. However, from their perspective, I understand the move and I can't say they're wrong.

People, including me, have been saying "We want an Android version! We want an Android version! We want an Android version!"

iPad users have been saying, "We want an iPad version! We want an iPad version! We want an iPad version!"

Some people want it to run on Linux. Some people want it to run on Macs.

With as complex as product as Hero Lab has grown into, for a small team, it's difficult enough to support one product, including updates, and bug fixes, and quality assurance, etc, etc.

Hero Lab Online is LWD's answer to everyone wanting Hero Lab to run on every platform. There's ONE version to update and support for ALL platforms. So now, people can run Hero Lab on any platform. Any bug fixes only have to be applied to one source. Any quality assurance only has to be done with one source.

If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
guildmaster is offline   #264 Reply With Quote
Philderbeast
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Posts: 79

Old March 15th, 2019, 02:26 AM
Quote:
Originally Posted by guildmaster View Post
You mean something like Java... It works great on everything except maybe iPad.

there are even options for running it on iXxx devices
Philderbeast is offline   #265 Reply With Quote
Fuzzy
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Old March 23rd, 2019, 08:42 PM
Quote:
Originally Posted by EightBitz View Post
If you have a better idea for providing maximum platform compatibility with a central source code repository, I'm sure they'd be happy to hear your sales pitch.
Add an open API to the HLC classic engine and let the community develop an online extension for it (as well as many other very useful features like VTT integration, etc.) as was asked for MANY years ago.
Fuzzy is offline   #266 Reply With Quote
Roadie
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Old March 29th, 2019, 10:46 AM
Quote:
Originally Posted by guildmaster View Post
You mean something like Java... It works great on everything except maybe iPad.

Java is nice and all, but I have to imagine it would have taken them way, way longer to convert everything to a new language than to wrap existing code in a central server and put a web UI on top of that.
Roadie is offline   #267 Reply With Quote
Farling
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Old March 29th, 2019, 10:49 PM
Quote:
Originally Posted by Roadie View Post
Java is nice and all, but I have to imagine it would have taken them way, way longer to convert everything to a new language than to wrap existing code in a central server and put a web UI on top of that.
Once you start making such fundamental changes as you describe, it is almost a rewrite anyway, so it won't matter which language you use.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #268 Reply With Quote
EightBitz
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Old April 1st, 2019, 04:10 PM
Java. Sure. That's why it's been so easy to do full ports of RPTools to Android and iPad.
EightBitz is offline   #269 Reply With Quote
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