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Junior Member
Join Date: Dec 2018
Posts: 1

Old December 8th, 2018, 12:27 PM
It's possible I'm missing something obvious, but I haven't been able to find a way to actually reflect a junksword or junkarmor as created by the technomancer spells of the same name. Solarians have a helper ability to toggle the relevant weapon on the play tab, but I don't see similar for technomancers, nor do I see junkswords or junk armor in item lists that I could add/remove as a kludge--and that still wouldn't account for the option of upgrading light to heavy armor that junk armor provides.

Am I missing tools? If not, how have others handled working around this? I also can't find scrap as an item to add, which I'd imagine a savvy technomancer would keep on hand in case things go bad...
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