Junior Member
Join Date: May 2014
Posts: 27
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Trying to get herolab to recognize my improvised weapons and how to work them properly. Anyone ever actually make an Imp weapon character?
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Add a custom/magic item and choose the weapon that your improvised weapon mimics mechanically (for example if you're using a broken bottle and the DM says it counts as an improvised dagger, choose dagger), then go to the item powers and add "Improvised", then optionally give it a custom name to reflect what it is (for our example, "Broken bottle").
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Another option is if you have the Community Pack installed and turn on "ShadowChemosh Equipment" two new weapons appear on the Weapons tab. Improvised Melee Weapon and Improvised Ranged Weapon.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#3 |
Junior Member
Join Date: May 2014
Posts: 27
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Ah cool. I'll try that out. Because I've got a character who uses improvised weapons, and has traits that improve them. Like Surprise Weapon that is suppose to give me a +2 to hit with improvised weapons, but for whatever reason, I'm not getting that bonus and even with catch off guard i'm taking a -4 to hit.
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#4 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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Spheres of Might is coming to Hero Lab soon.
Not sure when soon is, because it is a project with a lot of moving/complicated parts. But soon, as in the project is underway. One of the spheres, Barroom I believe, focuses on improvised type weapons. So eventually, there will be another option for Improvised Weapons. |
#5 |
Junior Member
Join Date: Apr 2013
Posts: 26
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Quote:
Any help would be appreciated. *EDIT* I just realized that this is for Pathfinder. I was looking for the solution related to the d20 3.5 rules. Last edited by Vellcrow; December 6th, 2018 at 10:29 AM. |
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#6 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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As far as I recall, 3.5 didn't implement improvised weapon rules, sorry!
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#7 |
Junior Member
Join Date: Apr 2013
Posts: 26
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Quote:
The only thing I cannot get it to do is using the Improvise Weapon or Greater Improvise Weapon feats. I am not experienced with coding. |
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
I would recommend asking in the d20 forums to get help from some of the long term d20 community members. You can try PMing Sendric as he does the most on the d20 forums and community stuff. He may already know how to add this in d20. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#9 |
Junior Member
Join Date: Apr 2013
Posts: 26
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Quote:
Thanks for the input! |
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#10 |
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