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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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A new update of the Pathfinder files for Hero Lab is now available from the automatic updates mechanism in Hero Lab.
The classes in Occult Adventures are so complex that it's taking us a while to get them finished, but since we've passed the halfway point, we decided to give you all the classes that are finished, rather than waiting for the last ones before releasing it all. This update adds the Medium, Mesmerist, Psychic, and Spiritualist classes from the Occult Adventures playtest. The Kineticist and Occultist are still being created, and we'll get those to you as soon as we can. This update also has a few bug fixes. A warning about this playtest material; once Occult Adventures itself is released (it's scheduled for a Gen Con 2015 release), all of the playtest material will become a part of our Occult Adventures package. For those who purchase this package once it's released, the characters you've created during the playtest will continue to work in Hero Lab, and you'll get access to the new content added in the full book (with the caveat that if something about the class changes between the playtest and the full version, there may be some changes you need to make - for example, if the class selects from among several abilities, and one of the options you selected for that slot is removed after the playtest, your character will have an unselected ability to choose, in order to replace the one that's no longer legal). If you do not purchase the Occult Adventures package, any levels of the playtest classes will be removed from any characters that used them. (As a note, this is the same way we handled the ACG, APG, UC, and UM playtest classes in Hero Lab). Also, be aware that this is playtest material. We'll try to keep up with any official updates to the playtest as it proceeds, but we'll always be at least a few days behind. Also, if things about these classes change during the playtest period, existing characters using the class that changed may end up with errors. Last edited by Mathias; November 13th, 2014 at 03:53 PM. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Here's the change list for this update:
New Releases!
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#2 |
Senior Member
Join Date: Jul 2012
Posts: 416
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I think there might be an issue with the "Show selection options on the In-Play tab" option. After the update, I'm seeing the Artisan trait's skill selector on the in-play tab. I checked the Artisan trait, and the In-Play tab checkbox is not checked.
For some reason, even though the checkbox is not checked in the editor, checking the debug tags on the thing show that it DOES have Helper.ActivMenu - not sure where that tag is coming from. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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We'd really appreciate it if everyone could please use the stickied thread for bug reporting. Version posts are un-stickied every time there's a new version, so your bug report won't stay at the top for long if you post it here.
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#4 |
Junior Member
Join Date: Nov 2013
Posts: 7
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Mathias,
Maybe there's a post I've overlooked as I don't log onto the forums enough so if this is repetitive I apologize. It's possible that I'm doing something incorrectly, however the last three update versions for Mac have each time completely nuked all user content. The files get marked as read only in the appopriate data sub-directory. In addition, it won't reference the new items propertly, meaning if <bootstrap "random-thing"> and that item are defined in the same file it's throwing errors. Is this being looked into because it's making any customization of campaign content etc..., completely unusuable. I can give more specific's if you like. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
This definitely isn't intended behavior, and we haven't seen any other reports of this happening. Please email support@wolflair.com with your details and we can look into this - thanks! |
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#6 |
Junior Member
Join Date: Nov 2013
Posts: 7
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Thanks for prompt response! |
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#7 |
Junior Member
Join Date: Nov 2013
Posts: 7
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Quote:
As a couple of examples: field hTotal => trkMax field mMaxDex => ArmorMaxDx field vFort => svFort field kConcent => skConcent So when you're redefining fields that have been used to craft custom items and abilities, they .user files need to be scanned and updated for definition changes, or this data needs to be published. (It might already be and I am not aware of the location, but I've not to date found a good field map for the DB) Additionally I have found if I re-install all the third party content it compiles correctly into the software now. However, being forced to re-install everything each time is a bit cumbersome. ~KaliMa32 Last edited by kalima32; November 19th, 2014 at 10:01 AM. |
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#8 |
Junior Member
Join Date: Nov 2013
Posts: 7
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Quote:
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#9 |
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