Member
Join Date: Sep 2013
Posts: 78
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Hi guys,
So here I am again with some questions. Basically, I wanted to use HL with SW in my own language. As mentioned, and even though the following text comes from the FAQ, it seems it is not possible to modify the game system itself. Quote:
Brilliant ! Now, what if I create a new game system, called "Translated Savage World" ? Of course, I still would need to enter manually all the data in the editor, but at least I could be able to translate the text shown inside HL, by modifying the text inside the files, compile them, and have control on the outputs and such. So, I created a new game system, and copy pasted all the files from within the source of SW to my new directory. But it doesn't compile at all. I get an error "Syntax error in 'live' tag expression for Tab Panel 'smStatbl'. Tag HideTab.smStatbl not defined." There, I start scratching my head. Would there be an error in the original source code ? I opened the file called summ_statblock.dat, and effectively found the referal to smStatbl. But it is well defined there and don't see anything missing there. So, the other possibility left is to modify the savage worlds system with my needs. I can do without a problem at all for anything that is user related (I can translate anything with the editor as I wish), but stats such as Agility needs translation. I know they are defined inside the files that I need to compile, but I can't compile due to that mistake. Has my last dream of having the program in my language vanished ? Or is there a method, as mentioned in the FAQ, that makes it possible to just translate ? (I don't want to modify anything, I just want to translate). Once again, Many thanks |
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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My copy of the Savage Worlds source doesn't have a summ_statblock.dat file in it, so I'm not sure what's going on.
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#2 |
Member
Join Date: Sep 2013
Posts: 78
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No, you are totally right... I just checked the source, and as a matter of fact, there is no summ_statblock.dat file in it either.
I guess it's the default then when creating a project. It comes bundles with it, and that might explain why it is not compiling properly, due to the fact it is not defined in the source. It makes sense... I will try over again, and try deleting that file, to see what's happening. Edit : Deleting that files file solved the problem. Now I'm able to translate the system Good stuff. FOr people wanting to translate SW, here is the method I followed : - create a new game system - go in savage world source, copy and paste all the files in the new directory - delete summ_statblock.dat And now I can translate it Last edited by Vampyre; June 7th, 2014 at 09:30 AM. |
#3 |
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