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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,047

Old February 11th, 2019, 09:15 AM
See this post for the address to add to your updates mechanism in HL.

That should put the Rifts entry on your updates list, and then can simply download it.

I’ll probably update my signature to remove the github and leave that update link instead....

Working on -
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Noven
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Old February 13th, 2019, 09:53 AM
Thanks a ton.
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TCArknight
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Location: NW Arkansas
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Old May 21st, 2019, 12:34 PM
Just a quick update - working on fixing some issue I’ve come across, making some (I hope they’ll be considered) improvements and trying to add a small bit of functionality (like allowing the Hero’s Journey Body Armor selections to actually select and modify an Armor on the Hero).

Just wanted to let folks know this was coming and might cause some character breakage, but not sure. I’ll post a list of what I’ve got so far later when I get a chance...

(Anxiously awaiting the SWADE versions too. )

Working on -
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salcor
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Old May 21st, 2019, 04:43 PM
Thanks for the update. I am definitely looking forward to the SWADE module so we can get started on updating the Rifts plugin. Going through and converting by hand it mind numbing.


Salcor
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TCArknight
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Old May 22nd, 2019, 04:58 AM
This is where things are currently for the next version.

Quote:
New:
- New setting on Configure Hero to preclude races from the Sci-Fi Companion
- Use generic Racial Tab instead of Rifts Racial Tab.
- Replacement for Skills tab to allow for selection of languages on the tab
- Rework of Flame Wind Dragon Hatchling
* Limited Metamorphosis tags Rifts.DragonForm and Rifts.HumanForm which allow for conditional bootstraps of Dragon-Specific Abilities
- Rework of Breed Advantage Edge
* Each breed is a Simple component with
** Helper.Bootstrap tag
** BreedAdv.<name of the breed> tag


Added:
- Adjustment for Skill Points Spent
- New ArmorSpecial component and ArmorRifts compset
* adds following fields to Armor
** arToughness: value to modify wearer's toughness by when equipped
** arSpecial: Special details about Armor
** arSpecDisp: used to display synthesis of Cover tags and new ArmorSpecial.? tags
** arCover: holds text synthesis of display for ArmorLoc.?
- Rifts Statblock includes display of special features for armor
- Extended Character sheet
* Armor displays increased to include display of coverage and special properties
- Body Armor selections for Hero's Journey provide modification of selected armor.

Fixed:
- Running Die missing for various edge/racial abilities
- Cyber-Knight available powers incorrect
- Combat Cyborg unable to select edge or attribute for Shadow of Themselves
- Training: Combat Edge entry for Hero's Journey provides too many choices
Attached Images
File Type: png Sheet - Armor.PNG (67.7 KB, 5 views)

Working on -
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