Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Quote:
All dependencies (free or paid) should be listed as well, so before you choose to use something you know what it's going to attach to your realm and whether you need to have purchased other content in order to use it. Last edited by Parody; May 19th, 2015 at 09:29 AM. |
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#61 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#62 |
Senior Member
Join Date: Apr 2015
Posts: 343
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Hey Vargr thanks for your reply.
You are correct that just because you disagree with me does not make you wrong, ignorant or stupid. And I did not say that at any time. However when folks don't read a thread before commenting or know little about what they comment on they add little to the conversation. When someone willfully takes another's comments out of context or does not stop to grok them they are borderline trolling. Much of the replies to my thoughtful posts fall into this category (some are also really good!). This is because many folks on the internets see a sentence fragment and start typing. I am not here to design a new interface for realmworks and indeed the challenge is much deeper than most commenters here recognize. This also speaks to their ignorance on the subject (ignorance does not mean stupid, it means lack of knowledge and as such should not be taken as an insult. I am ignorant on a great many things). You final comment completely amps up the rhetoric rephrasing my concerns in overblown hyperbole. To be clear my position is: Realmworks would be better served to have a beginner suitable interface as it will encourage new user adoption thereby increasing the number of copies sold and allowing the developers to spend more money developing this awesome app. Quote:
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#63 |
Senior Member
Join Date: Apr 2015
Posts: 343
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Here's an example of a concrete interface fail.
In the Plot Point view the only way to attach a Scene is to right click your mouse. You can't drag a Scene onto a Plot Point. You can't click on the "Content Links" in the right pane to link content. You can't click on the Plot Point to add link content. This renders the key feature of Plot Points (attaching/ linking Scenes and other content) completely inobvious/ invisible to the user unless and only if they right click. Such key functionality should be available and obvious to the user and not completely invisible and hidden. This is interface 101 fail. Realmworks is riddled with these types of problems throughout the interface in effect meaning you have to master many aspects of the program before you can even begin to use it. |
#64 |
Senior Member
Join Date: Apr 2015
Posts: 343
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I had a bit of epiphany last night as I slogged through setting up custom Scenes and inputing Plot Points.
This program is being structured from the perspective of a programmer with very little attention paid to visual thinking. The Plot Points are nod towards visual thinking but they only barely work (see previous interface note and comments in Plot Points thread re: Snippets) and it's obvious that they were conceived as an aid to the content as opposed to a primary method of managing a campaign or adventure. Visual thinking would have turned this on its head and taken the opposite approach, using strong visual cues (such as a linked series of plot points) to govern content input as it relates to the adventure at hand. Both approaches can be valid, however usually visual thinking is easier for noobs as it can greatly simplify the process and give you an overview of the entire project before you have completed it and help you understand where the holes are. This interface is more like a set of text instructions for putting together a piece of IKEA without any illustrations. |
#65 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
UX as a subject is incredibly new, as is probably "visual thinking". This product has been in development for many years, and it isn't easy to move a product easily from one UI toolbox to another. Last edited by Farling; May 22nd, 2015 at 06:54 AM. |
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#66 |
Senior Member
Join Date: Apr 2015
Posts: 343
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I don't care about touch and it does not make any sense for this program.
visual thinking is most certainly not new and has been a well known concept since the middle of last century. Drag and drop has been around since the advent of windows 3.0. Not hiding key interface elements under a bush is just common sense. I do understand about not being able to easily implement changes to the product overnight and that is not what I am asking/ expecting. I would however expect someone who designs a complicated program like this to consider and spend time making the interface an aid to use and not a hindrance. |
#67 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Quote:
The Storyboard is one of the rougher parts of Realm Works, partially due to the automatic nature of the diagrams. (The only safe way to lay out a Plot is a straight line.) I've put some things in there to learn how it works, but don't find it that useful. There's other places where Realm Works makes diagrams for you, and they similarly aren't that great. I'm sure it's Yet Another Thing on the Developers' Plates. Thankfully, it's the rest of Realm Works I find useful. :) |
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#68 |
Senior Member
Join Date: Apr 2015
Posts: 343
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Yeah I see that now thanks Parody.
hey don't get me wrong I'm getting some great utility out of realmworks, it just feels like i'm fighting it to get it in whereas it should feel like it's helping. |
#69 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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We forgot to point a link to Rob's response last week, so here it is: http://forums.wolflair.com/showthread.php?t=53055.
1) Adzling's language and approach was inappropriate, as Rob addresses in the link above. 2) Adzling raised a number of good points questions, which Rob also answers in the link above. |
#70 |
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