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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 688

Old April 2nd, 2018, 10:47 AM
New Features
  • When purchasing a Weapon Fusion, a "Fusion Seal" checkbox is now available.
    • Checking it allows you to buy the seal version of the fusion, as well as customizing the max level of weapon that seal can affect.
  • Adds a "duplicate" menu option to character cards that will create a copy of that character.
    • Note that this will duplicate any followers the character has as well
    • This makes it easy to try out new builds for existing characters without worrying about messing up the originals.


Changes and Improvements
  • When moving a non-seal fusion, you now have the option of paying a non-standard cost, or free
  • When upgrading gear (e.g. personal upgrades), you now have the option of paying a non-standard cost, or free
  • Slims down the display of wealth and bulk at the top of equipment tabs, to take up less vertical space
  • Adds relevant validation messages to tables on the Play tab, the summary pane, and the print view
  • Adjusts styling of the various types of tables to be more consistent
  • Adjusts button and activator display on the various types of tables to be more consistent
  • Adjusts how journal info displays on the details view to be more useful
  • Adds a menu button to character cards on the character selection screen
  • Moves the delete button for character cards to be a menu option
  • Renames the "Current" column in the ammo management window to "Used" to more accurately reflect what it's tracking
  • Hides some columns for NPCs on Abilities > Skills that didn't apply to NPCs
  • Items that have a varying cost based on their level, such as the Signal Jammer, will now dynamically calculate their cost before purchase based on the level you select
  • Removes mentions of "tools" requirements for NPC skills on the Abilities > Skills page, as NPCs are always assumed to have the tools they need.


Bug Fixes
  • Fixed the server being unable to load some complex characters (e.g. level 20 with hundreds of items)
  • Fixes some special abilities (like class specializations) missing on the print view
  • Fixes the NPC summary to correctly display CRs of 1/2 and 1/3
  • Fixes "Custom Bulk" appearing for custom natural attacks
  • Fixes summoned monsters to use the NPC-type summary panel, rather than PCs
  • Fixes summoned monsters to use the same skill tab columns as NPCs, rather than PCs
  • Fixes edit control not appearing for some weapon types' ammo in the ammo management window
  • Fixes a skills column being unintentionally duplicated for PCs
  • Fixes some fields not showing up on nested details pages
  • Fixes a number of cases where rolling damage would fail with an error (Empowered weapons, plasma rifles, pulse gauntlet, etc)
  • Fixes a number of cases where rolling damage would result in some absurd results (e.g. empowered unarmed attack of 1d3+1+1d6 actually rolling 1d3+11d6)
  • Fixes being unable to sell ammo that was split off from the original stack.

Game Mechanics Changes
  • The error message for having more equipment carried in your hands than your character has hands now lists what equipment is currently being carried, and how many hands each one takes up.
  • Drones were getting double the AC modifier from their chassis.
  • If multiple copies of the miniaturization mod for computers were stacked together, they would only count as one copy for the number of bulk reductions to apply.
  • Drone mods that were added by a user were acting as if the drone was a higher level, meaning mods like Skill Subroutines would set too high a skill bonus.
  • Regeneration added to a custom monster couldn't set its value.
  • Star Shaman mystics were getting an error about their fly speed lacking a maneuverability, even when Void Fly was not activated to set a speed.
  • The Icon's +1 to Charisma was not applying when the profession skill chosen to receive the situational bonus was a custom profession skill.
  • Operatives with the Daredevil specialization were getting the benefits of Versatile movement at first level.
  • The Liavara homeworld had a typo in its atmosphere text.
  • The "Bonuses" listing for an NPC's skills no longer includes the value added by being a master or good skill, making it simpler to figure out what other adjustments have been applied.
  • Some abilities that added extra damage to attacks were not functioning correctly for the dice roller.
  • The climbing suckers augmentation were not displaying their climbing speed.
  • For a natural attack on a low-CR monster, the "Three Attacks" and "Four Attacks" values might be shown as options to choose, but without a listed damage, and selecting them would mean that the attack does no damage.

Last edited by Joe; April 2nd, 2018 at 04:12 PM.
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