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Join Date: Jul 2010
Posts: 3,115
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Senior Member
Join Date: Dec 2017
Posts: 362
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Workaround for this duplication bug described by Ryan F in another post:
"Hello everyone, Thank you all very much for letting us know. We've gotten a number of reports of this and other similar behavior when a number of Activated Abilities are enables/disabled. Our dev team is working on a fix as we speak but for now I do have a workaround to prevent this from occurring and to clear the existing display errors. Inside Hero Lab with any RPG System open use the Develop Menu Tab and select the option to "Disable Fast Evaluation for Game" and you'll see the duplicate suffix/notes/appendages removed and begin to display as intended. This fix should "stick" to the Application for all Portfolios after you've enabled it to resume more/less normal use of the Application for the time being. As always, you guys are great, and if you find ever something is going awry then you can of course post about it here on the forums, but please also reach out to us at our support inbox <support@wolflair.com> so we can be sure to have the BUG internally tracked as well. Thanks everyone, you all rock!" |
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Senior Member
Join Date: Jul 2010
Posts: 3,115
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Thanks, Rone! I've also discovered that if you have Data File Debugging enabled, you can quick reload the data files (CTRL-R) to temporarily remove the duplications.
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Senior Member
Join Date: Dec 2017
Posts: 362
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Senior Member
Join Date: Dec 2017
Posts: 362
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Mathias wrote: "There's a quicker way than reloading to reset the duplications to what they should be (until the next time you change something) - in the Develop menu, choose "Trigger Full Evaluation Immediately". That actually has the same effect as turning on "Disable Fast Evaluation", and then immediately turning it off again - it triggers a single recalculation of everything, but without fast evaluation."
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Junior Member
Join Date: Mar 2013
Posts: 5
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Thanks all for the tips! I was able to print the character sheet without all the extra stuff!
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Join Date: Jan 2017
Posts: 68
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I'll possibly find more, but I'm coming here right now so I won't forget.
The Special is showing the Bindings ability with the EBL halved for everything, not just for DC calculation. Since DC is the more painful calc, this is not so much of an issue for me, but still. |
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Senior Member
Join Date: Jul 2010
Posts: 3,115
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Senior Member
Join Date: Feb 2013
Posts: 356
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Binder, Tome of Magic ability called xBinding (i think). Code lines are out of order for what it is supposed to say. EBL (effective binder level) is basically "caster level" for the binder. The DC of binder abilities is 10 + 1/2 EBL + modifier. I set it up but must not have coded it exactly right lol
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Join Date: Jan 2017
Posts: 68
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Sorry for the confusion, Sendric, I totally forgot I didn't said the Class. But is exactly what Illyahr says.
The only difference from a normal caster to the Binder in this regard is that the Binder won't use Vestige Level (SL) to define DC, instead it uses 1/2 EBL. Somehow the HL is halving EBL for everything instead of just DCs. |
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