Senior Member
Join Date: May 2015
Posts: 830
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Spell storing ioun stone is only 2k, and holds first level spells, does not require UMD, is only a standard action to activate and does not provoke AoO's. You can also get any spell caster to throw a spell in it ahead of time (including personal range spells), and can have multiple around you. My high level fighter has Shield, Bless Weapon, and Enlarge Person available to him at all times.
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#11 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Thanks, good to know. Right now, 2k is way more $$$ than I have available, but those sound like nice items.
I think the most useful for my rogue might be silence and greater invisibility which are too high level to be stored in the stone; I could probably find other uses, though. |
#12 |
Senior Member
Join Date: Jun 2008
Location: Jersey City
Posts: 326
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#13 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Yeah, the sneak attack is why I liked the idea of pulling a bag over their head.
As a side note, how do you think the GM should rule such an attempt? Should it be some kind of combat maneuver? Is it a melee touch attack to get the back over the victim’s head? If the attacker and target are the same size, should height differences be ignored? I’m sure this will come up when we play again in a couple weeks... |
#14 |
Senior Member
Join Date: May 2015
Posts: 830
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If your following PFS style rules, it would probably be ruled as not something you could really do since there isnt a mechanic for it in RAW. However the closest thing I can think of would be a dirty tick (blinded)
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#15 |
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Dirty Trick (Blinded) works quite well, since they could pull the bag off; or it is held in place by a person and then it becomes grappling.
Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#16 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Thanks; now I know what to research.
(Yes, holding the bag in place is why I want a leather cinch strap on it that is spring-loaded to pull the strap tight and keep it that way. That goes back to my first post, looking for equipment ideas. Aaaaannnnnnd, we've come full circle. Cool! ) |
#17 |
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Join Date: Sep 2015
Posts: 435
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So the Dirty Trick(blind) option isn’t very... realistic. If I pull the bag over someone’s head, they can take it off as a standard action. Since it takes me a standard action to apply it, this isn’t helpful.
I would need an accomplice. Then I could pull the bag over their head and the accomplice (who had a readied action) could tie the cinch strap in a knot. Now the target is unlikely to get the bag off (try to undo a knot you can’t see when you’ve been unexpectedly blinded while in combat!). Or maybe I pull the bag over their head, then pull on the cinch strap to tighten it but don’t let go...? They’d have a hard time trying to shake me loose as anytime they struggled, it would pull the cinch strap even tighter. Assuming they don’t shake me loose, I could tie the knot myself on the next round. I’m thinking that because I’m invisible when I start this process, I don’t provoke an AOO with the dirty trick maneuver. And since they don’t get their Dex against invisible attackers, it shouldn’t be too tough to beat their CMD. I hope. Do you think the above would pass in a PFS game? |
#18 |
Senior Member
Join Date: May 2015
Posts: 830
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In a PFS the best your going to get is dirty trick. Making it stick is meant to be difficult, if it was easy it would be horribly over powered. Blinding a character has some massive effects once you actually start breaking things down. Keep in mind that PFS is extremely RAW and unforgiving. A lot of these ideas might work in a home brew, but PFS the best you can get is dirty trick blinded.
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#19 |
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Join Date: Jun 2008
Location: Jersey City
Posts: 326
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#20 |
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