Member
Join Date: Sep 2018
Posts: 30
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Has anybody written a nifty little script that adds a "critical hit" checkbox to, say, the In Play tab and adjusts the damage calculations for all your weapon attacks? Surely something like this has been suggested a million times by now.
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#1 |
Senior Member
Join Date: Feb 2015
Posts: 676
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It's not as easy as it might sound, because of all the little corner cases regarding what damage bonuses do or do not get multiplied on a crit (a property of bonuses that Hero Lab does not track). Sneak Attack is a notable example of this.
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#2 |
Member
Join Date: Sep 2018
Posts: 30
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Bummer. I'd give it a go myself, but I'm a neophyte and it would be a time-consuming project for me. If someone else hasn't done it by now, there must be a good reason.
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#3 |
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