Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,549
|
Yep. In SPC2, you have to be in one of the Rising Stars settings for those Edges to be available.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#41 |
Junior Member
Join Date: Aug 2016
Posts: 8
|
Ah yes! Thanks y'all!
|
#42 |
Junior Member
Join Date: Jun 2017
Posts: 5
|
Has this been fixed, as I still have an error with the Ranged Attack Power, when you pick enhanced dmg the die should change to D10s, but it doesn't.
|
#43 |
Junior Member
Join Date: Jun 2017
Posts: 5
|
Has this been fixed? As the Ranged Attack power doesnt update if the modifier enhanced damage is taken. The dmg dice should be D10s, but they are still D6s.
|
#44 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,549
|
Enhanced Damage doesn't alter the display. I'll see about fixing that. That's a separate issue from the others. Which are fixed.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#45 |
Junior Member
Join Date: Aug 2014
Posts: 6
|
How is Super Skill supposed to work when adding a new skill? It currently is adding 1 point to the normal skills list and 2 to the power point cost. It shouldn't be adding anything to the normal skills list and should only cost 1 power point per step whether buying or increasing a current skill.
Not to mention how do you make new skills part of a switchable package. Last edited by drchinnock; April 1st, 2018 at 05:29 PM. |
#46 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,549
|
Hmmm, I'll look into that. It should not be costing the 1 point on the Skills list, and the power cost should be 1. That's been in place for quite a while, I wonder what changed...
As far as Switchable, the Power itself is what is made Switchable, not the individual Skills attached to it. Super Skill is kind of an odd one. It counts as a single power no matter how many Skills are acquired. I'm going to be doing some work on the Super Powers Companion next week. I'll fix this. _ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd Last edited by CapedCrusader; April 2nd, 2018 at 12:49 PM. |
#47 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,549
|
I've addressed this for the next update.
_ Currently In Development: Savage Pathfinder Future Development: SWADE Super Powers Companion, SWADE Fantasy Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#48 |
Member
|
Nice work.
Ethan Parker http://gamershavenpodcast.com http://attackofthe.com |
#49 |
Junior Member
Join Date: May 2018
Posts: 4
|
When using the Rising Star: Four Color, Rising Star: Heavy Hitter, and Rising Star: Cosmic power level for a character it excludes me from being able to select the following edges.
* Arcane Resistance * The Best There Is |
#50 |
Thread Tools | |
Display Modes | |
|
|