Junior Member
Join Date: Sep 2010
Posts: 11
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wow, that was fast! thanks man. okeydoke. i thought i might have to do something along those lines, but wasn't sure. i found the AllCraft pick for adjusting all craft skills (i.e. elbow grease) so i just wanted to check if there was a larger category pick for untrained skills.
and while i have your help, i'm having some difficulty getting the effects of items to take effect when activated. for instance: my level 1 artificer has modified a buckler with "inertia dampeners" (my steampunk name for a level 1 shield spell). i got the shield set up so it gives me the correct AC adjustment when equipped and the buckler shows up with a checkbox on my in-play tab (as i want to be able to activate my weird science item abilities from that tab). i also made sure to add spShield1 to the gizmo bootstrap with tag groupid: chargeuse, tagid: 1 so i could keep track of the number of times i used the item (manually resetting each day). like i said, i've only been using the program a couple days and apologize if this stuff is obvious (though i have made it a point to read through the documentation and tutorials) and/or my questions don't make much sense. thanks!!! and btw, figuring this stuff out is fun! |
#11 |
Junior Member
Join Date: Sep 2010
Posts: 11
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mathias, just started looking at the debug info! GREAT STUFF!!! thanks!
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#12 |
Junior Member
Join Date: Sep 2010
Posts: 11
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ooops... nevermind. just realized i should have posted my question in a new thread. :-)
Last edited by neurotopia; September 6th, 2010 at 09:45 PM. Reason: forgot to start a new thread since it's a different question |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The ChargeUse (you were careful about capitalization when programming, right?) mechanism only functions on staves, I believe.
There's no reason to add a separate spell to handle the effects. You can handle it all in the shield. Phase: Pre-Levels, Priority: 10000 Start by checking if the shield is equipped, then make sure it's activated: Code:
if (field[gIsEquip].value <> 0) then if (field[abilActive].value <> 0) then Code:
#applybonus[tACShield, hero.child[ArmorClass], 4] endif endif |
#14 |
Junior Member
Join Date: Sep 2010
Posts: 11
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ah, ok. what i was doing today was very close to that, so i think im starting to be able to make sense of things.
and yeah, i apologize. i should have blocked the text in code and posted it correctly. i do quite of bit of LAMP server maintenance and development so i'm usually pretty careful about capitalization. i was just being lazy. again, thanks so much, mathias. you rock! between what i'm able to pull together in tutorials, wikis, and your posts, i should be set!!!! |
#15 |
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