Senior Member
Join Date: Jul 2008
Posts: 1,321
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On first look, I'd put the Specials tab right after the Skills & Feats, since I always have to move it over after I open the character anyway (seriously, class features and the like should be next to Feats, they do many of the same sorts of things). I'd also put the magic items above the mundane gear instead of vice-versa.
I also have a hard time telling the greyed out items from the regular black ones. Maybe lighten it up another shade, or add a touch of color one way or another? Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#11 |
Junior Member
Join Date: Nov 2011
Posts: 27
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I like the new look and overall it works much better. I am just not fond of the heart and shield token where your HP and AC are displayed. I have never liked seen that type of thing on a character sheet. I prefer cirlces or squares that's just me
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#12 |
Junior Member
Join Date: May 2014
Location: Chapel Hill, NC
Posts: 2
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Nice add, makes the info pops and easy to find.
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#13 |
Senior Member
Join Date: Mar 2010
Location: Martin, TN
Posts: 120
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I love it. I hope this makes it into the Tactical Console. Some of it, anyway.
Lo, there do I see my Father.. Lo, there do I see my Mother And my Sisters and my Brothers.. Lo, there do I see the line Of my people back to the beginning.. Thay do bid me to take my place among them.. In the Halls of Valhalla, Where the Brave may live forever. |
#14 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Quote:
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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#15 |
Member
Join Date: Jan 2012
Posts: 40
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In general I liked, bu as a GM I liked to see the class/race and level in the Basics Summary Pannel.
I agree. Maybe in the basics bottom. |
#16 |
Senior Member
Join Date: Apr 2010
Posts: 124
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Quote:
below is a drastic design direction, keeping many good usability considerations in existing interface layout. some usability considerations in this comp:
Last edited by tahltwo; November 4th, 2014 at 11:10 AM. |
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#17 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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tahltwo, the picture should really be in a separate thread if you want comments on it.
I see that your screen is missing the In-Play column which is essential for seeing how many of the per-day uses I have left and the spells I have. I certainly don't need to see the full abilities table or complete table of movement rates in the summary columns. |
#18 |
Senior Member
Join Date: Apr 2010
Posts: 124
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Quote:
good feedback. also as someone mentioned (which i saw after posting) that the conditions should be up front too. |
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#19 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
However for me I use the panels as "quick glance" only, when it comes time for skill checks, weapons, spells etc. I switch over to that tab, which may be why reading the panels is not such an issue, however I do like the view with it scaling somewhat. Going to play with this a little. |
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#20 |
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