Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
Yesterday I ran my game at the local game store instead of at my apartment, I finally got the place painted and the fumes were epic.
The store let me use one of their big screens for my second screen and it really showed just how badly Player View is aging. People walking by would stop and look for a few seconds and ask what that was but they would be very unimpressed. Here's the problem, I use it weekly and really have never liked it but am at a loss of what would improve it. To make RW a better tool for use at the table, which now that its 64 bit it really could be, Player View needs to be better. So any ideas? my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#1 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
|
That all depends what you were showing on the player view :-)
A partially revealed exploration map? Some portraits of NPCs that they are currently interacting with? Lots of text of revealed snippets with some topics? Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
#2 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
All of the above but mostly 1 and 3.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#3 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
|
|
#4 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
I use it quite frequently to display revealed info on a topic. That saves me having to read that stuff back to the players over and over again.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#5 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
What do find is missing. I use a 55" plasma as my second screen and I've never felt anything was lacking. I'll be replacing this with a smaller display horizontally for battlemap once my custom case is done.
I guess if my goal were to stop passers by speechless in their tracks, I would agree. But as a game aid for sharing information during a live in-person game it is still the best tool I've seen or used. That doesn't mean that their isn't room for improvement. I appreciate the incremental improvements they have made -- like the recently released polygon reveal -- and I'm looking forward to more changes. But I guess I'm having a difficult time understanding where your post is coming from. You are obviously disappointed with the player view, but it is unclear to me what improvements you are hoping to see made. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#6 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
I've been thinking about in my spare time all weekend.
One thing and I guess this is partially due to not having images in every topic, which is my problem, is that those topics when shown look very plain. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#7 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
Quote:
I expect, however, that something like this would be pretty low on the dev priority and we'll need to continue relying on image snippets (i.e. creating our handouts in another program, saving as an image, and adding to a topic as an image snippet). RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
|
#8 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
Quote:
So adding some sort of style to the displayed text, only in player view, would definitely help. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
|
#9 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
|
+1 for having different handout styles for snippets, that would be real nice. But that also would require the ability to display single text snippets in player view. I don't think that's possible right now, only for images afaik.
Also I can let this thread pass without once again mentioning that not being able to hide the title of pictures in player view is really bad for the immersion. When you forget to drag the picture upwards so the title is hidden before you reveal it, things like this happen: GM: "On a crystal pedestal you find a mysterious female statuette made entirely from needles" Player: "Cool, that's the last relic of Lasay, goddess of pain." GM: "What? How do you... oh." |
#10 |
|
|