Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Not that it was a big deal, but when I started using my Surface with HL, I really liked the idea of a touch interface, as the pen allows for very precise work. However I quickly purchased an ARC mouse (which may not be the best mouse ever, is certainly the most usable portable mouse ever) and now its a combo of touch and mouse work. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#11 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
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Quote:
Maybe add a right-click event (should be a long press on touch screen) that opens the text in a modal dialog with scroll window. This would also let us highlight and copy the text if needed (on touch or non-touch screens) as a bonus. Hover tool tips are nice but some of these tool tips are long and have a lot of info to read and deserve something a little more than a tool tip pop-up. FYI: While you look at this, you could you look into testing for virtual keyboards in text boxes because it's a PITA to constantly click the damage box, click keyboard icon in windows, then press number pad, then enter damage, return... It's not automatic if you don't have a physical keyboard attached (but I know in Java you can test for it and assume you can as well?). Bonus points if you can just pop up a number keypad where needed. PS if you need a beta tester for Windows + touch events let me know. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release |
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#12 |
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