Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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wootersl - Thanks for sending that. I'm not sure what's going on, but you've given me an excellent example to work from. I'll take a look and thanks!!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#31 |
Junior Member
Join Date: Mar 2013
Posts: 11
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I am having the following problem with the Armory tab:
Character has sword and dagger or sword and shield, etc. Checked boxes to equip the two weapons, unchecked box for "unarmed". No validation error warnings. Save portfolio. Save PDF of Hero. Re-open portfolio. Validation error!? The "unarmed" box is checked again, along with the other two weapons. The problem was happening before v4.5. The problem still occurs with v4.5. Possible factors: Imported characters from two other people's Hero Lab outputs into my portfolio (they are players and I am GM, and I want copies of all PC's on my laptop.) I have Fantasy Companion, and at least one of the players did not. This caused slight problems with equipment because of variations between Core Rules and FC, but those were fixed by deleting gear and re-purchasing it. Anyone else experiencing this? Any solutions? It's not a major problem, but it is frustrating. I tried to search the forums before posting, but couldn't find anything. Please point me in the right direction if I missed it. Thanks, Zarlor, for suggesting I move this to the 'bugs' thread. Quote:
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#32 |
Senior Member
Join Date: Nov 2009
Posts: 891
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When a user file has one or more "Replaces Thing ID" it creates errors when importing a creature or opponent from the stock files. I think the problem is that it does not look for a "Replaces Thing ID" while the rest of the program normally does.
Unless this could be fixed, the new Game Master Encounter Builder function is completely useless to me. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#33 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
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#34 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Yeah, I am getting the same naughty behavior. I just kept quiet until now.
The first slew of errors was "Attempt to access non-live pick" for the new version of the added thing, in this case a skill. I like to limit Novice characters to d8 in their skills, so I have the maximum rank increase as the rank increases. However, this required a replacement of the skills. I THINK the error is because it is trying to add the old skill and does not know where the new one is. The second slew of errors was "Unexpected error occurred when adding pick X to container". Probably for the same reason. I also have a slightly different version of the Parry trait, basing it off of an Evasion skill instead of Fighting. It will not calculate on imported people. So, that is why I think that it is having trouble with looking at replaced ids. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#35 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Hmm - that sounds like a data file issue, rather than something specific to the encounter builder. Can you please email me the data files causing the problem, along with a saved portfolio demonstrating it, to colen@wolflair.com ? Thanks.
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#36 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Quote:
I have several mods that require a particular mod to be checked (sometimes for indirect reasons). I was about to send the email off, but then I tried something (I checked the source in the Configure Hero). Perhaps the to-do list could have where it adds the default settings to stock imports? Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
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#37 |
Senior Member
Join Date: Nov 2013
Posts: 106
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I'm not sure if this has been reported yet.
In the Space: 1889 file, the New Power, Power Points, and Rapid Recharge power edges are coming up unavailable even if you have the Weird Science AB. I think the problem lies in the requirements for those edge being a little to specific! They all call for Arcane Background (Any) before they can be taken, and since the AB isn't called (Any), it's not reading that you have the requisite AB. |
#38 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Quote:
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#39 |
Senior Member
Join Date: Nov 2013
Posts: 106
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Thanks! I've sent him a PM.
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#40 |
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