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Hammer_Of_The_Circle
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Join Date: Aug 2014
Posts: 9

Old August 4th, 2019, 03:32 PM
I cannot figure out how to add signature spells.

On the character sheet:

The Classes > Sorcerer > Class Features > Signature Spells entry provides only a description.

None of the spells are interact-able with a toggle to make them signature.

The Permanent Added Abilities > Signature Spells (Add) doesn't present an option to select one of your spells or, as far as I can tell, make eligible the selection of spells in another spot in the character sheet.

How do I select Sorcerer Signature Spells?

Thanks!
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evildmguy
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Join Date: Nov 2007
Location: Des Moines, IA
Posts: 349

Old August 4th, 2019, 04:58 PM
I also can't figure this out.

thanks for asking!
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kaintheseeker
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Join Date: Oct 2010
Posts: 83

Old August 4th, 2019, 08:48 PM
Doesn’t work for me either.
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talsharien
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Location: Leeds UK
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Old August 5th, 2019, 05:02 AM
I have already raised this as a fault
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skald1
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Old August 15th, 2020, 10:54 PM
Likewise.
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charlieluce
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Old August 16th, 2020, 08:32 AM
Yeah, it's a bit tricky to find. On the Sorcerer tab in the Class Features section, you select the Signature Spells entry for the character's level(s) and the window it brings up has a drop-down to pick from the appropriate ones in the character's repertoire (so you need to do it after picking your spells).

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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Ryan F
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Join Date: Feb 2018
Posts: 177

Old August 16th, 2020, 08:41 AM
Hey all,

I'm trying to look into this but I'm not finding any trouble when pulling up the Signature Spell Descritpion Panel, I see the relevant dropdown selection menu appear below the Ability Description for the tests I've run so far.

If any/all of you could write us an email to <support@wolflair.com> and include any screenshots of what you're seeing when you open the Signature Spell feature (after you've configured you Spells Known) so we can take a look in-context that would be greatly appreciated.

Thanks!
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charlieluce
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Old August 16th, 2020, 10:10 AM
Ryan, I'm pretty sure that the issue isn't that the panel doesn't work, it's that it isn't easy to find.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
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rob
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Join Date: May 2005
Posts: 8,232

Old August 17th, 2020, 07:34 PM
This lack of intuitive behavior is a byproduct of a simpler-to-implement approach we took at the beginning with HLO. We are actively working on addressing this UX concern in a more generalized manner that will be seen across the product. It's gonna take some time to get this all working and tested, especially since it has tendrils across all layers of the product (engine, server, data files, and UI), but the overhaul is definitely underway.
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dacoobob
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Join Date: Sep 2018
Posts: 305

Old August 19th, 2020, 10:30 AM
Quote:
Originally Posted by rob View Post
This lack of intuitive behavior is a byproduct of a simpler-to-implement approach we took at the beginning with HLO. We are actively working on addressing this UX concern in a more generalized manner that will be seen across the product. It's gonna take some time to get this all working and tested, especially since it has tendrils across all layers of the product (engine, server, data files, and UI), but the overhaul is definitely underway.
that's awesome to hear, thanks rob!
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