Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Ability says: Each time the rogue selects this avoidance, she gains a +1 dodge bonus to AC when fighting defensively. So I did this:
<First/500> Code:
~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] <> 1) ~ if we've been disabled, get out now doneif (tagis[Helper.SpcDisable] <> 0) ~ if we're not fighting defensively, get out now if (hero.childfound[pstFtDefen].field[pIsOn].value <> 0) then ~ Set the bonus based on the number of active abilities field[abValue].value += field[xIndex].value field[livename].text = field[thingname].text & " " & field[abValue].value ~ The following should only happen once on the first copy doneif (tagis[Helper.FirstCopy] = 0) ~ Give a dodge bonus to Armor Class hero.childfound[ArmorClass].field[tACDodge].value += field[abValue].value endif Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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