Senior Member
Join Date: Dec 2017
Posts: 161
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So I have been digging through the files and learning how this works. I noticed that all the ammo in the DLR file is in the equipment section. Is there a reason for this? Just wondering
If it was set to compset="Ammunition" it would show under the proper tab and then add a counter on the "in-play" tab In the file, all the ammo is set to compset="Equipment" if you change it to compset="Ammunition" Here are the changes I propose <thing id="eqDLArrow" name="Arrow" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".2"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo" name="Ammunition"/> </thing> <thing id="eqDLAm2238" name="Ammo (.22-.38)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".06"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAm4050" name="Ammo (.40-.50)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="3"/> <fieldval field="gearWeight" value=".1"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAm3852" name="Ammo (.38-.52)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="4"/> <fieldval field="gearWeight" value=".12"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmo56" name="Ammo (.56)" compset="Ammunition" lotsize="50" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="5"/> <fieldval field="gearWeight" value=".16"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmPnS" name="Ammo (Powder & Shot)" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="1"/> <fieldval field="gearWeight" value=".2"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmoPC" name="Ammo (Percussion Caps)" compset="Ammunition" lotsize="60" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value=".5"/> <fieldval field="gearWeight" value=".016"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> <thing id="eqDLAmmoSG" name="Ammo (Shotgun Shells)" compset="Ammunition" lotsize="20" stacking="merge"> <fieldval field="grLotCost" value="1"/> <fieldval field="grCost" value="2"/> <fieldval field="gearWeight" value=".1"/> <usesource source="Deadlands"/> <tag group="GearType" tag="Ammo"/> </thing> |
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