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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 973

Old March 20th, 2018, 07:25 AM
Well, I am dredging this up from the depths of the void.

I have received official permission from Modiphius for distributing a free dataset for Star Trek Adventures.

Before putting it out there though, I would like to get 2 or three folks to put the dataset through it's paces to help me hunt down any obvious bugs I've missed or even UI type issues. (The output is one thing I know will have to work on, but I want to get opinions on improvements, etc too.)

Any takers?

(Just post here or PM me and I'll get with you asap. )

Working on -
TCArknight is offline   #11 Reply With Quote
Kairos
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Old March 23rd, 2018, 04:19 PM
I'd be glad to lend a hand.

Authoring Kit Rule Sets (now with functioning links!):

Qin: The Warring States

Doctor Who: Adventures in Time and Space

MEGS/BoH/DC Heroes (work in progress)
Kairos is offline   #12 Reply With Quote
TCArknight
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Old March 24th, 2018, 02:26 PM
Quote:
Originally Posted by Kairos View Post
I'd be glad to lend a hand.
PM Sent

Working on -
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gamer940
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Join Date: May 2014
Posts: 24

Old June 11th, 2018, 09:28 PM
I'm most certainly interested in this. I like the official one, but it would be nice to have this to be able to generate a sheet with a character image on it.
gamer940 is offline   #14 Reply With Quote
GhostShip Blue
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Old August 25th, 2018, 10:03 PM
I have a remarkably poor skill set to contribute anything to this project but sideline "rah-rahing", but I do have a question:

I'm a big fan of the 2d20 system, how hard would it be to build this out in a way similar to Savage Worlds, with a core system and additional files for the various settigns?

I do understand that Modiphius complicates things by using different attributes and skills in the various games and that may create a problem like Savage Rifts where the various dials and switches are so different the core really doesn't apply.
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terrestrialboy
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Join Date: Aug 2007
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Old September 28th, 2018, 06:03 PM
I'm in. Gong to be playing in a Star Trek Adventures game starting next week.

Ethan Parker
http://gamershavenpodcast.com
http://attackofthe.com
terrestrialboy is offline   #16 Reply With Quote
terrestrialboy
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Old October 3rd, 2018, 10:28 AM
I'm going to go along the assumption that the 8.7 update to HeroLab nuked some id tags and you're working on that. My Deadlands user file was fubar and I had to start over re-adding all the monsters ...

Ethan Parker
http://gamershavenpodcast.com
http://attackofthe.com
terrestrialboy is offline   #17 Reply With Quote
TCArknight
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Posts: 973

Old October 3rd, 2018, 12:25 PM
Yep, Iím not thinking thereís many to adjust, but itís also hosing the Savage Rifts data too that Iím working on fixing....

Working on -
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ShadowChemosh
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Old October 3rd, 2018, 12:41 PM
The new limitation is 17a for Unique ID's. Instead of starting over anyone can use a text editor and do a find/replace of the unique id down to 17a.

If you have many files you can use a grep based tool to find/replace all the files located in a folder. That is the easy way to fix the issue.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is online now   #19 Reply With Quote
Murrdox
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Join Date: Dec 2011
Posts: 74

Old October 30th, 2018, 12:43 PM
Would the Star Trek dataset that you've built be able to be ported over into OTHER Modiphius 2D20 games? I'm getting ready to run an Infinity game, and I'm REALLY missing not being able to use Hero Lab to create NPCs.

However I'm fairly certain I don't have the programming talent to build a kit for it myself.
Murrdox is offline   #20 Reply With Quote
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