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alexhalliii
Junior Member
 
Join Date: Jul 2016
Posts: 5

Old September 9th, 2016, 12:19 PM
Hello all,

When creating a magic weapon, can one code to show a magical effect in the "specials" tab?

For example, I created a weapon that is imbued with Gust Of Wind 1/day.I'd like to have this show up in the Specials tab so the player knows and can keep track of it. Is there a way to make this happen? Also, i'm not able to have magic item charges show up in the Tracked Resources tab.

Help?

Thanks!
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Sendric
Senior Member
 
Join Date: Jul 2010
Posts: 2,747

Old September 10th, 2016, 04:40 PM
Quote:
Originally Posted by alexhalliii View Post
Hello all,

When creating a magic weapon, can one code to show a magical effect in the "specials" tab?

For example, I created a weapon that is imbued with Gust Of Wind 1/day.I'd like to have this show up in the Specials tab so the player knows and can keep track of it. Is there a way to make this happen? Also, i'm not able to have magic item charges show up in the Tracked Resources tab.

Help?

Thanks!
I'm not sure about the Specials tab, but you can get the Gust of Wind ability to appear in the In-Play tab. I'm assuming you created a specific magic weapon. In that same tab in the editor, there is a place for setting charges. Simply set the number of charges and indicate the name you want.

As for the magic items not showing up in Tracked Resources, I think there might be a bug. Add the tag Helper.ShowCharge to the item.

Last edited by Sendric; September 10th, 2016 at 04:45 PM.
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