• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Armor counts as light

Yep Shadow, that's what I am trying to do. Just make the new feat seem like the old feat for pre-reqs on other feats and abilities.

I don't think it's a bug, I can understand why they would tag it that way. You can gain an armor proficiency for other things besides just a feat.

I messed around with the timing so maybe it will not be such a "hack"

I did

Code:
 pre-levels 10000
perform hero.assign[Hero.ProfLight]

then the loop (it still needed light/medium/heavy)

Code:
Pre-levels 10100

foreach pick in hero from BaseArmor where "ArmorClass.Light"
    perform eachpick.delete[Helper.Proficient]
nexteach

Now it will not "grey-out" the armor in the light category, just give you an error after it selected. That fine, it'll work. When I first started all this, I just looked to see if the armor was greyed out or not. That was my bad. Anyways, hopefully this will not be as bad of a hack.
 
I'd say the proper solution is a replacement of the medium armor proficiency, so that the prereq is

Code:
tagis[Hero.ProfLight] + #hasfeat[whatever light armor's Id is] <> 0
 
I'm not sure I follow, I can't change the pre-req on core feats that require an armor prof. That will work for anything I add, but as far as I know, there is no way to replace a pre-req on something that is already in HL.

What I have works, it's not perfect, but gets the job done. Hopefully the adjusted timing will hold up in the future. Thanks again yall.
 
Last edited:
I'd say the proper solution is a replacement of the medium armor proficiency, so that the prereq is

Code:
tagis[Hero.ProfLight] + #hasfeat[whatever light armor's Id is] <> 0
I would agree in any system other than Pathfinder. LW makes such amazing changes to the way Things work in Pathfinder that doing a "Replace Thing ID" is 100 times more dangerous than doing a "Hack" of the tags.

I learned this the hard way in my own house rules data file. I never EVER use Replace Thing ID anymore . It has such a good chance for the very next patch coming out with new features that the old version of Replace Thing ID does not have and you get errors. :(

Add in the the fact that Frodie's Addon is going out to a large group of people and Replace Thing ID becomes even more dangerous. What if a the group already has a Replace Thing ID for Medium Armor Proficiency in a .user file. Now HL goes into safe mode and you get stuck with nasty emails about how your addon broke there system. :(

Last issue is he would be forced to do this for EVERY armor like feat. Including ones from other packages outside of the CORE. With Replace Thing ID in effect that means the addon is now going to require these other packages to even load.

One step further would be what about 3PP feats that where coded to mimic off of "Arcane Armor Training"? How are they going to work now? So many unknowns that he is better off with a solution that will work 99% of the time. :)

I have allot of respect for your ideas Mathias. I am just trying to make sure you see this from the view of NOT having access to the skeletal files. Not even having access to ALL the different Feats that are running in HL.
 
Back
Top