Junior Member
Join Date: Jan 2013
Posts: 6
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I am planning to use the tactical console in my next session, and this condition counter is the most obvious missing feature. Please move it off the back burner.
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#11 |
Junior Member
Join Date: Nov 2011
Posts: 14
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Just came here trying to find out if I am doing something wrong in the tactical console for tracking effects, I guess not. I am very surprised that HL does not have a tactical console tracker, especially when a lower end product that I use to use, Combat Manager, does.
I cannot see it being a 'can of worms' to add a round tracker to the tactical console that subtracts 1 each time the affected player has his action button clicked. Please add this feature. |
#12 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
Once Bestiary 5 is out we'll hopefully have a chance to regroup and work on some projects like these, but there are always a ton of things people want for Pathfinder, so I'm not sure how we'll be able to prioritize it. Sorry I can't give you better news. |
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#13 |
Junior Member
Join Date: Mar 2013
Posts: 23
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This is a much-needed and basic feature to make the tactical console function the way it should. Having to do all the effects tracking manually doesn't make sense. Please fix this. Thanks.
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#14 |
Senior Member
Join Date: Sep 2015
Posts: 435
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Perhaps the pieces necessary for the TC can be opened up for the community to make the changes?
There are obviously some very knowledgeable and talented people here (looking at you, ShadowChemosh ) who could probably work wonders with it. Look at it this way: customers have been asking for some feature additions for 5 years (based on this thread alone) and LW doesn't have the resources to devote to it. The product gets sub-par reviews for this piece for that reason and that clearly can't be good for business. Put a license on the TC files that says all modifications are owned by their respective author, but all rights are non-exclusively provided to LW for integration. (Basically a "share-alike" license similar to those found at CreativeCommons.org; in fact, that's probably a good place to go to look for appropriate license templates.) Thanks for thinking about it, at least! |
#15 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#16 |
Junior Member
Join Date: Sep 2016
Posts: 6
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So this was brought up 6 years ago. Is there any chance this is now being addressed?
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#17 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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I used a product called DM Genie, for 3.x edition of the game.
When our group moved to Pathfinder, I used a combination of Hero Lab to build the characters and Combat Manager to import them, as Combat Manager can select multiple groups (all friendly or all hostile) which makes an AoE Fireball much easier. Input the 24 damage, and then either check full damage (those who failed saves), half damage (those who made saves, or failed but have improved evasion), or uncheck the boxes of any who have evasion and made saves. Ultimately, being able to add a condition, be it fighting defensively or a buff/debuff being applied during a combat, and not having to save a portfolio within hero lab and then re-importing it to Combat Manager... made Hero Lab 'Tactical Console' the better of the two incomplete options. Also, Combat Manager sometimes fails to import certain aspects and then you need to manually give current/max hit points for six creatures before combat begins... another point in favor of Hero Lab. The functionality I miss the most of Combat Manager is applying damage (and the option of checking half damage) to groups, all in one go. DM Genie had the full functionality of Combat Manager plus the Tactical Console, which rocked for 3.x. Even if the enhanced functionality was offered as a purchasable option, it would be worth it for me. |
#18 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Just another post begging for this features. I use HL with D&D 5th Edition. Effects time tracking an obvious gap.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#19 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
However as soon as the characters reach 6th level or above then the 1 round/level buffs usually last longer than the fight. |
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#20 |
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