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kinithin
Junior Member
 
Join Date: Feb 2018
Posts: 10

Old February 18th, 2018, 07:28 PM
A minimalistic implementation of Harrow cards.

(Magic items with no coded effect, but at least you can track what you own and you can read their description.)

Part 1 of 4. See replies for later parts.

Code:
  <thing id="ioHarDexLE" name="Harrow card (The Avalanche)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Lawful Evil{/b}: You can give another creature a command as per the spell {i}command{/i}. This command can affect undead that are normally immune to mind-affecting effects, but not other creatures that are immune to mindaffecting effects. The DC of this command is equal to 10 + your character level.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCommand1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrN" name="Harrow card (The Bear)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}True Neutral{/b}: You may gain a one-time insight into the future as the spell {i}augury{/i}, using your character level as your caster level. Meditating on the particular action in question requires 10 minutes and does not expend material components.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spAugury2"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrNE" name="Harrow card (The Beating)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaNE" name="Harrow card (The Betrayal)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrCG" name="Harrow card (The Big Sky)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConLN" name="Harrow card (The Brass Dwarf)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Lawful Neutral{/b}: You gain a +10 bonus on any single Sense Motive check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarWisCN" name="Harrow card (The Carnival)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Stars (Wis){/b}: If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarChaCN" name="Harrow card (The Courtesan)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Crowns (Cha){/b}: You may spend a crown card to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.\n\n{b}Chaotic Neutral{/b}: You gain the effects of {i}rage{/i}, as the spell, lasting a duration of 1 round + an additional round for every 3 Hit Dice you possess above the first.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spRage3"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexNG" name="Harrow card (The Cricket)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Neutral Good{/b}: You channel positive energy that cures a creature touched of an amount of damage equal to 1d6 × your character level. This effect damages undead creatures as spells like {i}cure light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spCureLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexNE" name="Harrow card (The Crows)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Neutral Evil{/b}: You channel negative energy that deals an amount of damage equal to 1d6 × your character level to a creature touched. This effect heals undead creatures as spells like {i}inflict light wounds{/i}.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="DescInfo" tag="spInflLig1"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarCrows" name="Harrow card (The Crows)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis specific card can be played to grant all of the PCs a +2 bonus on initiative, a +2 dodge bonus to AC, and a +2 insight bonus on Reflex saves for the duration of one battle. The Crows card can only be used once, and the entire party must agree to use the card.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarStrCE" name="Harrow card (The Cyclone)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Hammers (Str){/b}: If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexLG" name="Harrow card (The Dance)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Lawful Good{/b}: You may smite evil, as the paladin ability, gaining the benefits until the start of your next turn. If you have levels in paladin greater than half your total Hit Dice, use your paladin level to determine bonus damage; otherwise, your bonus damage equals half your character level, rounded down (minimum 1).\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarDexCE" name="Harrow card (The Demon’s Lantern)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Keys (Dex){/b}: You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.\n\n{b}Chaotic Evil{/b}: You may instantly force any creature to reroll a saving throw it has just made, taking the result of the second roll, even if doing so means the check will fail.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

  <thing id="ioHarConCG" name="Harrow card (The Desert)" description="You may play this card at any time to benefit yourself or a fellow player. The cards’ effects on your campaign represent fate smiling on your party and the heroic destiny that awaits you. Once a card has been played, however, it is removed from play.\n\nThis card provides one of the following effects:\n\n{b}Shields (Con){/b}: You can spend a shields card on your turn to gain an additional standard or move action this turn.\n\n{b}Chaotic Good{/b}: You receive a +4 circumstance bonus on one CMB check to avoid or escape a grapple or on one Escape Artist check.\n\nThis card is part of Carrion Crown’s Harrow Points alternative to Hero Points." compset="Wondrous" summary="Play this card at any time to benefit yourself or a fellow player." holdable="no">
    <usesource source="PathCCrown"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="ShowSpec"/>
    <tag group="Helper" tag="AlwaysAvl"/>
  </thing>

Last edited by kinithin; February 20th, 2018 at 04:59 PM.
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