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Farling
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Join Date: Mar 2013
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Old September 2nd, 2021, 07:29 AM
0.5.2 fixes issues with Actor processing...

Ensure that ALL portfolios + statblocks in a topic are converted into Actors (instead of just the first one).

Prevent error when filename is missing for a portfolio or statblock.

Improve error logging to the console, particularly during actor creation.

Do NOT create actors in a topic when the actors are actually stored in a child topic (they are created for the child topic only).

The name of Actors created from Statblocks will now use the name from the snippet, and appended with the annotation if present (preceded by ":").

Fix an issue with processing a .por directly would fail if a character in the file had minions.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #81 Reply With Quote
Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,483

Old September 3rd, 2021, 01:46 PM
0.5.5 fixes some issues...

Links to the parent topic, and links to child topics, will now only contain the public name of the topic and will NOT include all the aliases.

Folders will be created with sorting set to MANUAL rather than AUTOMATIC, so that items in the folder retain the same order as in RW.

Speed up creation of Scenes by creating all Notes in a single call to the server.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Farling
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Old September 4th, 2021, 01:40 AM
0.6.0 improves the decoding of PF1 actors from HL portfolios

Attempt to automatically populate the Combat tab of Actors from all the weapons in their inventory.
Detect "masterwork" and "+X" weapons and armour (doesn't work if the item name has other item properties in it).

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal

Last edited by Farling; September 4th, 2021 at 01:42 AM.
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Farling
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Old September 4th, 2021, 03:10 PM
0.6.1 adds more to PF1 Actor decoding:
Non-weapon attacks now added to COMBAT tab in the "Natural Attacks" section.
Special Attacks (probably from classes & feats) are added to the MISC section of the COMBAT tab.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
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Farling
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Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,483

Old September 16th, 2021, 07:03 AM
0.7.0 adds support for decoding Call of Cthulhu portfolios into Actors.

It works much better if the Foundry compendium and/or Items Directory contain definitions for weapons, skills, books and spells.

Farling

Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module

Donations gratefully received via Patreon, Ko-Fi or Paypal
Farling is offline   #85 Reply With Quote
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