Junior Member
Join Date: Jul 2014
Posts: 24
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In the Tactical Console is there a way to track duration of spells/conditions or a way to add events to signal a spell/condition has expired?
A work around I thought of was to import an "event" character and set its name to a note that identifies the condition and the round it ends. I was hoping there was a cleaner way. With a lot of characters and conditions it could get out difficult to manage. Thanks. |
#1 |
Senior Member
Join Date: Jul 2012
Posts: 416
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no, unfortunately, its not something that's been put in there yet. Combat Manager is a great tool for this, but having close integration to hero lab would be far better.
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#2 |
Junior Member
Join Date: Jun 2011
Posts: 14
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Why is there a field for duration then? I was just coming here to find out how to do just this. We're at the point with Alchemists, Druids and Witches, that tracking all of the buffs and debuffs is getting to be time consuming. This would be a huge feature improvement!
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#3 |
Senior Member
Join Date: Jul 2012
Posts: 416
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Yeah, the duration field is just a free text box - not actually used for anything unless you write something in there.
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#4 |
Junior Member
Join Date: Apr 2011
Posts: 21
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That would be my most anticipated feature... Easiest way to program this would be to allow only numerical input, to define the input value as "rounds", and to substract the value "1" from every spell and condition when the button "Next Round" is clicked.
Of course this would not be all correct, but it would be highly more useful then it should take time to implement. amirite? ^^ Last edited by BigDaddyXD; January 5th, 2015 at 01:39 PM. |
#5 |
Senior Member
Join Date: Feb 2017
Posts: 119
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+1 requested.
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#6 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Agreed. It would be great if the tactical console would handle duration tracking.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#7 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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The best workaround I've found for round-duration stuff is to put a marker like * per the number of rounds in the duration box, and delete one when the character's turn comes up. Not great, but it helps me keep track.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#8 |
Senior Member
Join Date: Oct 2015
Location: Mississauga, ON, Canada
Posts: 103
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+1, would be a great improvement.
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#9 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Something to keep in mind is that, while there is underlying functionality common to the TC for each game, most of it is unique to a game system. So this sort of request really belongs in the specific game forums ... D&D 5E, D&D 4E, d20, Pathfinder, Mutants and Masterminds 2nd, etc.
I know this comes up in the Pathfinder forums occasionally. I expect it does in others as well, although there may be some where it would irrelevant, too. |
#10 |
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