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Win a Marvel vs. CapCom 2 Arcade System! Click Here to Enter... http://us.click.yahoo.com/9YX7sC/o58...uFAA/IMSolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 11 messages in this issue. Topics in this digest: 1. Re: Making an item available based on presence of a unit - last time! From: jizbrand@kc.rr.com 2. New Bretonnian list. From: "Craig" <hinduchilli@yahoo.com> 3. Space Marine Clerics on bikes From: Peter Ladd <kapkomm1@mtdata.com> 4. Re: Space Marine Clerics on bikes From: "Xaxier" <Xaxier@blueyonder.co.uk> 5. Re: Space Marine Clerics on bikes From: doublenot7@aol.com 6. Re: Space Marine Clerics on bikes From: JDredd <no_toole@yahoo.com> 7. Re: Space Marine Clerics on bikes From: Andy Young <andy_m_young@yahoo.com> 8. question on WAB files From: hughes@fred.net 9. ABCreator--displaying stats limitation? From: "Mike E" <ace@madbomber.net> 10. Re: ABCreator--displaying stats limitation? From: "Russell Sparkes" <rjs@inorbit.com> 11. Re: ABCreator--displaying stats limitation? From: Rob Bowes <rob@wolflair.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Mon, 27 Aug 2001 12:55:58 -0000 From: jizbrand@kc.rr.com Subject: Re: Making an item available based on presence of a unit - last time! Yup, did that too and it worked fine. Maybe I am getting the hang of this And BTW, I certainly appreciate all the time you give up to answer questions and support the product. Subject: Re: [AB] Making an item available based on presence of a unit - last time! And you can assign an "itst" attribute to ItemA that makes the item not selectable for UnitA (per your second post of the three that came in a flurry). :-) Glad you got it figured out.... Thanks, Rob At 02:49 AM 8/27/2001 +0000, you wrote: >Okay, I have a solution (not the more elegant one I wanted, but it >works). I have ItemA selectable in the items list. Selecting >confers type:HasItemA on the unit that takes it. UnitA has >type:AllowsItemA. In the racial attributes, I have a trat:AllowsItemA >(at)1m:HasItemA(at)1m. > >That triggers the validation error which is good enough. Thanks. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Mon, 27 Aug 2001 15:03:12 -0000 From: "Craig" <hinduchilli@yahoo.com> Subject: New Bretonnian list. Hi! I've just uploaded a dat file for the WD Brets to ab-files. to use it, save it into your armybuilder\data directory. This one has had more testing than my ill-fated SoB list, and should be bug free -- craig __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Mon, 27 Aug 2001 11:55:29 -0400 From: Peter Ladd <kapkomm1@mtdata.com> Subject: Space Marine Clerics on bikes You can't mount a cleric on a bike anymore. How come? Did I miss a rules change? Pete PS. Using 40K 2.31 datafiles with AB 2.2a. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Mon, 27 Aug 2001 17:22:26 +0100 From: "Xaxier" <Xaxier@blueyonder.co.uk> Subject: Re: Space Marine Clerics on bikes Huh, Clerics ? do u mean chaplians, and yes there can have bikes. ------------------------------------ David aka Master Xaxier - Sons of Promethus Space Marine Chapter aka Farseer - Ul'rad Salatcan aka Gorglum - Night Goblin Warlord aka far to many people [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Mon, 27 Aug 2001 12:54:08 EDT From: doublenot7@aol.com Subject: Re: Space Marine Clerics on bikes What about Space Marine Magic Users using bikes? LOL [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Mon, 27 Aug 2001 10:48:06 -0700 (PDT) From: JDredd <no_toole@yahoo.com> Subject: Re: Space Marine Clerics on bikes Stop it dude. Or my Anti-Paladin is gonna put the smack down with his Unholy Power-Avenger +5. --- doublenot7@aol.com wrote: > What about Space Marine Magic Users using > bikes? LOL > > > [Non-text portions of this message have been > removed] > > __________________________________________________ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Mon, 27 Aug 2001 09:44:33 -0700 (PDT) From: Andy Young <andy_m_young@yahoo.com> Subject: Re: Space Marine Clerics on bikes --- Xaxier <Xaxier@blueyonder.co.uk> wrote: > Huh, Clerics ? do u mean chaplians, and yes there can have bikes. Works for me -- right there in Wargear... Andy __________________________________________________ Do You Yahoo!? Make international calls for as low as $.04/minute with Yahoo! Messenger http://phonecard.yahoo.com/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Mon, 27 Aug 2001 18:23:52 -0000 From: hughes@fred.net Subject: question on WAB files is anybody keeping up the WAB files for army builder. adam __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Mon, 27 Aug 2001 21:29:19 -0000 From: "Mike E" <ace@madbomber.net> Subject: ABCreator--displaying stats limitation? I've got 22 stats (b/c of a stat set) in a file I'm creating. In AB Creator, I only see the first 20 stats on the "Units" tab. Is there some way to fix this? __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Tue, 28 Aug 2001 03:09:09 -0000 From: "Russell Sparkes" <rjs@inorbit.com> Subject: Re: ABCreator--displaying stats limitation? --- In armybuilder@y..., "Mike E" <ace@m...> wrote: > I've got 22 stats (b/c of a stat set) in a file I'm creating. In > AB Creator, I only see the first 20 stats on the "Units" tab. Is > there some way to fix this? In a word: No. It's a documented (see readkit.txt) limitation of ABCreate. If you need to set the stats past 20, you have to edit the text version of the files and use abdata to recreate the runtime versions - OR - create a hidden option with relevant base: or stat: attributes to set the various stats that you can't see in ABCreate. The other option (assuming some of the stats are "temporary" and are not actually "set" at design time) is to move all of the temporary stats to the end of the list so you CAN see the stats you need to set in ABCreate - Note that this can get quite messy if you have already entered a lot of data. Cheers, Russell. ---- Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs "Experience is what you get just after you needed it" - Unknown __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 11 Date: Mon, 27 Aug 2001 22:38:40 -0700 From: Rob Bowes <rob@wolflair.com> Subject: Re: ABCreator--displaying stats limitation? Russell summed it up better than I could have. :-) I always do two things when creating data files. First, I put all the stats that I need to initialize to non-zero values within the first 20 stats so that they are accessible in ABCreator. Stats that are calculated or default to zero until modified by the user are perfect candidates for putting AFTER the first block of 20. This is even easier with stats used in stat-sets, since the display sequence is irrelevant (i.e. the stat-set dictates the display sequence, so the stats can be in any order). Second, I always leave a few unused stats distributed among those I'm using and a handful more at the end. The reason for the second is that I *ALWAYS* discover that I need at least a couple new stats for various purposes during data file development. If there are unused (hidden) stats available, it's easy to use them for intermediate calculations or whatever I happen to need. :-) I recommend also leaving a few unused option categories, composition groups, unit categories, and tweak categories. I usually find I need a couple extra of at least one of these during data file development. Hope this helps, Rob At 09:29 PM 8/27/2001 +0000, you wrote: >I've got 22 stats (b/c of a stat set) in a file I'm creating. In AB >Creator, I only see the first 20 stats on the "Units" tab. Is there >some way to fix this? --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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