Member
Join Date: Jul 2009
Posts: 53
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I was creating a Noldor Elf package for Middle Earth which is going to cost d12+d12 to play, in my game.
When setting the Trait Rating tag for cost, everything up to d12+d10 works out for the race, but when I set the cost to d12+d12, when I choose the race it comes up with a d0 cost. |
#1 |
Member
Join Date: Jul 2009
Posts: 53
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So, any ideas if this is fixable?
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Sorry, it got lost in the rush. I'll take a look at it monday. I'm sure it's a matter of an accidental limit in my code - at d12+d12, things wrap around to 0 again.
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#3 |
Member
Join Date: Jul 2009
Posts: 53
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Thanks! I figured you were inundated with stuff atm.
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#4 |
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