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Gumbytie
Senior Member
 
Join Date: Jun 2010
Location: Florida
Posts: 242

Old April 29th, 2024, 05:13 AM
Regarding Required Strength especially in science fiction settings. There are times when a melee weapon does MORE damage than the Required Strength for the weapon.

Example: SciFi Staff Damage Rating: Str+d10, Minimum Strength: d6

But HeroLab only calculates Requirement warning and ruling based on the die value selected in the Damage Rating. Is there any way to have a code exception that allows the Minimum Strength die to override and fulfill the Requirement?

I can see this might happen with a magic weapon as well. Does more damage but easier to wield.

If there is already a method to allow this override, feel free to correct me
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