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Senior Member
Join Date: Jun 2010
Location: Florida
Posts: 242
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Regarding Required Strength especially in science fiction settings. There are times when a melee weapon does MORE damage than the Required Strength for the weapon.
Example: SciFi Staff Damage Rating: Str+d10, Minimum Strength: d6 But HeroLab only calculates Requirement warning and ruling based on the die value selected in the Damage Rating. Is there any way to have a code exception that allows the Minimum Strength die to override and fulfill the Requirement? I can see this might happen with a magic weapon as well. Does more damage but easier to wield. If there is already a method to allow this override, feel free to correct me |
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