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Old February 22nd, 2017, 10:20 AM
Originally Posted by Merion View Post
E.g. a dice roller is quite easy to program.
So easy I threw one together a couple years ago for folks asking on the forum. :)

Parody is online now   #11 Reply With Quote
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Old February 22nd, 2017, 10:21 AM
Originally Posted by Merion View Post
True, but it seems kind of like a natural development to add more and more features of VTTs in RW. I for one would welcome that. And some of those features would not be very hard to implement. E.g. a dice roller is quite easy to program.
It really comes down to what you consider a VTT to provide.

HeroLab already has a dice roller, for those people wanting to have accurate and up-to-date attributes for characters.

Most of the VTT on the market are highly graphical tools, providing lots of graphical tokens to move around a grid, possibly showing shadows or doing line-of-sight work.

All of this work is graphical and very different from the flexible information management system that is the core of RealmWorks.
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Old February 22nd, 2017, 01:04 PM
There are already VTTs. Please let them focus on the unique aspects no one else does (well, not competently anyway) and let the VTTs do their thing. When the feature request list is empty, then they can worry about VTT features
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Old February 23rd, 2017, 09:04 PM
The danger, of course, is that we up with a Jack-of-all-Trades - it can do a little of everything, but it does nothing well.

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Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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