Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Been thinking of a way to do this and can't come up with anything off the top of my head. One of the characters in my game died, an Elven Druid, that got reincarnated as a Dwarf. That character fully becomes a dwarf EXCEPT for starting languages. Dwarven is not gained, and Elven is still the initial language, as stated in Reincarnation. I can't find a way to code it, as I can't change the automatic languages at all. The character now has Dwarven listed and no longer has Elven. I can add Elven easily enough, but I can't get rid of the Dwarven. Any ideas how I could do this?
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#1 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I can't seem to figure this out. In fact, I can't even see how to replace languages through a script because I can't seem to find how they get added. It's not through the tags. Bump.
To be clearer, how do I remove a starting automatic language? Is there a Helper function that will turn that language off? Last edited by Kendall-DM; January 18th, 2012 at 08:39 PM. |
#2 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Starting languages are bootstrapped to the race, my advice is to make a copy of the race he has been reincarnated as, give it a new name "Dwarf (Reincarnated Elf)" and replace the bootstrapped language.
Not the most elegant solution, sorry. |
#3 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Ok, no problem, just thought I might be missing a Helper the would disable a language (or even hide it), since it is bootstrapped. Most bootstrapped items had a Helper that could disable it, but not for things like languages I guess. I would like to "officially" request a Helper to do that, since it would be nice to have that for Skeleton and Zombie templates as well.
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#4 |
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