Senior Member
Join Date: Apr 2010
Posts: 152
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So, I'm creating an elven bow which is identical to a regular longbow, except that it can be wielded as a two-handed melee weapon as well (same stats as a club).
I'm able to bootstrap the melee weapon version to the ranged weapon version, and it works fine... until I try to make the weapon masterwork/magical. Then the boot strap doesn't show up. Any ideas? Matt Droz Community material (Forgotten Realms & Non-SRD/Retro) |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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When you add the weapon to a Custom/magical weapon it (and any bootstraps) is within a new container (not the hero). So you would need to have the helper weapon be shadowed from the container to the hero. I think you can do that with a Helper.Shadow tag on your helper club.
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#2 |
Senior Member
Join Date: Apr 2010
Posts: 152
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Intriguing. That worked, but if I try to create a magic weapon through the editor, then it shows the helper club, but does not bring over the stats for the club (damage, proficiency, etc.).
Matt Droz Community material (Forgotten Realms & Non-SRD/Retro) |
#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Are you trying to create a specific magical club? Or a specific magical version of this longbow with the helper club? I don't quite understand.
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#4 |
Senior Member
Join Date: Apr 2010
Posts: 152
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Magical version of the longbow with the helper club.
Matt Droz Community material (Forgotten Realms & Non-SRD/Retro) |
#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Well, then try using the modified longbow for the wSpecMagic Gizmo, and also bootstrap the helper club I suppose.
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#6 |
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