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Matt Droz
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Join Date: Apr 2010
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Old September 24th, 2012, 08:00 AM
So, I'm creating an elven bow which is identical to a regular longbow, except that it can be wielded as a two-handed melee weapon as well (same stats as a club).

I'm able to bootstrap the melee weapon version to the ranged weapon version, and it works fine... until I try to make the weapon masterwork/magical. Then the boot strap doesn't show up. Any ideas?

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Aaron
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Old September 24th, 2012, 10:09 AM
When you add the weapon to a Custom/magical weapon it (and any bootstraps) is within a new container (not the hero). So you would need to have the helper weapon be shadowed from the container to the hero. I think you can do that with a Helper.Shadow tag on your helper club.
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Matt Droz
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Old September 24th, 2012, 10:31 AM
Intriguing. That worked, but if I try to create a magic weapon through the editor, then it shows the helper club, but does not bring over the stats for the club (damage, proficiency, etc.).

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Aaron
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Old September 24th, 2012, 10:49 AM
Are you trying to create a specific magical club? Or a specific magical version of this longbow with the helper club? I don't quite understand.
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Matt Droz
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Old September 24th, 2012, 11:58 AM
Magical version of the longbow with the helper club.

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Aaron
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Old September 24th, 2012, 12:55 PM
Well, then try using the modified longbow for the wSpecMagic Gizmo, and also bootstrap the helper club I suppose.
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