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TheMaskedFerret
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Join Date: Apr 2011
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Posts: 390

Old December 7th, 2018, 11:15 AM
https://paizo.com/starfindersociety/additional

Changes:

Against the Aeon Throne Adventure Path
Starfinder Adventure Path #7: The Reach of Empire
Equipment: The motion-detection badge (page 10) and hovertrike (page 21) are both legal for play. Theme: The colonist theme is legal for play.

Starfinder Adventure Path #8: Escape from the Prison Moon
Archetypes: All equipment in this book is legal for play except the iridescent trillian aeon stone, opalescent white pyramid aeon stone, vibrant green prism aeon stone, aeon eye, advanced resonant larynx, and all variants of trilasers and plasma flares.

Starfinder Adventure Path #9: The Rune Drive Gambit
Archetypes: The archetypes presented in this book are legal for play. Equipment: The Azlanti royal battle regalia is not legal for play.

Signal of Screams Adventure Path
Starfinder Adventure Path #10: The Disapora Strain
Feats: All feats in this book are legal for play. Spells: All spells in this book are legal for play. Theme: The paranormal investigator theme is not legal for play.

Starfinder Adventure Path #11: The Prenumbra Protocol
Equipment: All equipment in this book is legal for play except the detoxifier augmentation, the polarizing palm augmentation, the ring of the ninth truth, and the niaqui drug.

Starfinder Adventure Path #12: Heart of Night
Feats: All feats in this book are legal for play except for Shadow Infusion, Improved Shadow Infusion and Greater Shadow Infusion. Corruption’s Gift is legal, but can only be selected by PCs who earn a corruption manifestation via a Chronicle sheet. Spells: All spells in this book are legal for play. Misc.: The shadow mystic connection and Gloom Gunner soldier fighting style are legal for play.

Starfinder Alien Archive 2
Equipment: All equipment in this book with a listed item level and price is legal for play except arquand horns, calecor skull-globes, dreamstuff, mi-go brain cylinders, mi-go brain hollowskin, shantak whistle, shotalashu link cord, shotalashu saddle, and squox pet. Feat: The Squox Companion feat is not legal for play. Spells: the polymorph spell (page 145) is legal for play with the following exceptions:

Other abilities (page 143) are never available.
No ability that is not explicitly called out in the spell description can be gained from this spell.
Players are required to bring the source of the polymorph with them AND have the forms prepared.
Selected racial traits can only be selected from abilities listed in the “Racial Traits” sidebar for a race.

Last edited by TheMaskedFerret; December 7th, 2018 at 11:26 AM.
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morev007
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Join Date: Nov 2017
Posts: 14

Old December 17th, 2018, 05:57 AM
There is also mistake about AP05

Starfinder Adventure Path #5: The Thirteenth Gate
Equipment: All equipment in this book is legal for play except for the Holdall Raiment. Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Relics do not come with ammunition (which must be purchased separately). Disruption equipment have serious downsides when used in environments that are not on the Material Plane (including the Drift) which are repeated here for GM reference:

But in HLO this equipment is not legal in starfinder society.
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